NVIDIA GeForce GT 1030 vs NVIDIA Playstation 3 GPU 28nm
Graphics Processor
| GPU model | GP108 | RSX-28nm |
|---|---|---|
| GPU variant | GP108-300-A1 | RSX-D5305L |
| Architecture | Pascal | Curie |
| Foundry | Samsung | Sony |
| Manufacturing process | 14 nm | 28 nm |
| Number of transistors | 1,800 million | 302 million |
| Die size | 74 mm² | 68 mm² |
Graphics Card
| Release date | May 17th, 2017 | Jun 3rd, 2013 |
|---|---|---|
| Generation | GeForce 10 | Console GPU |
| Predecessor | GeForce 900 | — |
| Successor | GeForce 20 | — |
| Production | End-of-life | End-of-life |
| Launch price | 79 USD | 299 USD |
| Interface | PCIe 3.0 x4 | IGP |
| Reviews | 6 in our database | — |
Clocks
| Base clock | 1228 MHz | — |
|---|---|---|
| Boost clock | 1468 MHz | — |
| Memory clock | 1502 MHz 6 Gbps effective | 650 MHz 1300 Mbps effective |
| GPU clock | — | 550 MHz |
Memory Configuration
| Memory size | 2 GB | 256 MB |
|---|---|---|
| Memory type | GDDR5 | GDDR3 |
| Memory bus width | 64 bit | 128 bit |
| Bandwidth | 48.06 GB/s | 20.80 GB/s |
Render Configuration
| Shading units | 384 | — |
|---|---|---|
| TMUs | 24 | 24 |
| ROPs | 16 | 8 |
| SM count | 3 | — |
| Cache L1 | 48 KB (per SM) | — |
| Cache L2 | 512 KB | — |
| Pixel shaders | — | 24 |
| Vertex shaders | — | 8 |
Performance
| Pixel rate | 23.49 GPixel/s | 4.400 GPixel/s |
|---|---|---|
| Texture rate | 35.23 GTexel/s | 13.20 GTexel/s |
| FP16 (half) performance | 17.62 GFLOPS (1:64) | — |
| FP32 (float) performance | 1,127 GFLOPS | — |
| FP64 (double) performance | 35.23 GFLOPS (1:32) | — |
| Vertex rate | — | 1.100 GVertices/s |
Dimensions & Outputs
| Slot width | Single-slot | IGP |
|---|---|---|
| Length | 145 mm 5.7 inches | 290 mm 11.4 inches |
| Width | 69 mm 2.7 inches | 60 mm 2.4 inches |
| Height | 18 mm 0.7 inches | 230 mm 9.1 inches |
| TDP | 30 W | 21 W |
| Suggested PSU | 200 W | 350 W |
| Outputs | 1x DVI1x HDMI | No outputs |
| Power connectors | None | — |
| Board number | PG110 SKU 0 | — |
| Weight | — | 2.1 kg (4.6 lbs) |
API Support & Features
| DirectX | 12 (12_1) | — |
|---|---|---|
| OpenGL | 4.6 | ES 1.1 |
| OpenCL | 3.0 | — |
| Vulkan | 1.2 | — |
| CUDA | 6.1 | — |
| Shader model | 6.4 | — |
| Pixel shader | — | 3.0 |
| Vertex shader | — | 3.0 |