NVIDIA GeForce 256 SDR vs NVIDIA Playstation 3 GPU 28nm
Graphics Processor
| GPU model | NV10 | RSX-28nm |
|---|---|---|
| Architecture | Celsius | Curie |
| Foundry | TSMC | Sony |
| Manufacturing process | 220 nm | 28 nm |
| Number of transistors | 17 million | 302 million |
| Die size | 139 mm² | 68 mm² |
| GPU variant | — | RSX-D5305L |
Graphics Card
| Release date | Oct 11th, 1999 | Jun 3rd, 2013 |
|---|---|---|
| Generation | GeForce 256 | Console GPU |
| Production | End-of-life | End-of-life |
| Interface | AGP 4x | IGP |
| Predecessor | TNT2 | — |
| Successor | GeForce 2 | — |
| Launch price | — | 299 USD |
Clocks
| GPU clock | 120 MHz | 550 MHz |
|---|---|---|
| Memory clock | 143 MHz | 650 MHz 1300 Mbps effective |
Memory Configuration
| Memory size | 32 MB | 256 MB |
|---|---|---|
| Memory type | SDR | GDDR3 |
| Memory bus width | 64 bit | 128 bit |
| Bandwidth | 1.144 GB/s | 20.80 GB/s |
Render Configuration
| Pixel shaders | 4 | 24 |
|---|---|---|
| Vertex shaders | 0 | 8 |
| TMUs | 4 | 24 |
| ROPs | 4 | 8 |
Performance
| Pixel rate | 480.0 MPixel/s | 4.400 GPixel/s |
|---|---|---|
| Texture rate | 480.0 MTexel/s | 13.20 GTexel/s |
| Vertex rate | — | 1.100 GVertices/s |
Dimensions & Outputs
| Slot width | Single-slot | IGP |
|---|---|---|
| TDP | unknown | 21 W |
| Suggested PSU | 200 W | 350 W |
| Outputs | 1x VGA | No outputs |
| Power connectors | None | — |
| Length | — | 290 mm 11.4 inches |
| Width | — | 60 mm 2.4 inches |
| Height | — | 230 mm 9.1 inches |
| Weight | — | 2.1 kg (4.6 lbs) |
API Support & Features
| DirectX | 7.0 | — |
|---|---|---|
| OpenGL | 1.2 | ES 1.1 |
| OpenCL | — | — |
| Vulkan | — | — |
| Pixel shader | — | 3.0 |
| Vertex shader | — | 3.0 |