NVIDIA P102-100 vs NVIDIA Playstation 3 GPU 65nm
Processeur graphique
| Nom du GPU | GP102 | RSX-65nm |
|---|---|---|
| GPU variant | GP102-100-A1 | RSX-CXD2991 |
| Architecture | Pascal | Curie |
| Fonderie | TSMC | Sony |
| Taille du processus | 16 nm | 65 nm |
| Transistors | 11,800 million | 300 million |
| Taille des matrices | 471 mm² | 186 mm² |
Carte graphique
| Date de publication | Feb 12th, 2018 | Aug 2008 |
|---|---|---|
| Génération | Mining GPUs | Console GPU |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x4 | IGP |
| Prix de lancement | — | 499 USD |
Vitesse clock
| Base clock | 1582 MHz | — |
|---|---|---|
| Boost clock | 1683 MHz | — |
| Mémoire clock | 1376 MHz 11 Gbps effective | 650 MHz 1300 Mbps effective |
| GPU clock | — | 550 MHz |
Mémoire
| Taille de la mémoire | 5 GB | 256 MB |
|---|---|---|
| Type de mémoire | GDDR5X | GDDR3 |
| Bus mémoire | 320 bit | 128 bit |
| Bande passante | 440.3 GB/s | 20.80 GB/s |
Render Config
| Shading units | 3200 | — |
|---|---|---|
| TMUs | 200 | 24 |
| ROPs | 80 | 8 |
| Comptage SM | 25 | — |
| Cache L1 | 48 KB (per SM) | — |
| Cache L2 | 2.5 MB | — |
| Pixel shaders | — | 24 |
| Vertex shaders | — | 8 |
Performance théorique
| Taux de pixel | 134.6 GPixel/s | 4.400 GPixel/s |
|---|---|---|
| Taux de texture | 336.6 GTexel/s | 13.20 GTexel/s |
| FP16 (half) performance | 168.3 GFLOPS (1:64) | — |
| FP32 (float) performance | 10.77 TFLOPS | — |
| FP64 (double) performance | 336.6 GFLOPS (1:32) | — |
| Vertex rate | — | 1.100 GVertices/s |
Board Design
| Taille Slot | Dual-slot | IGP |
|---|---|---|
| Longueur | 267 mm 10.5 inches | 325 mm 12.8 inches |
| TDP | 250 W | 58 W |
| Suggestions pour le PSU | 600 W | 350 W |
| Sorties | No outputs | No outputs |
| Connecteurs de puissance | 2x 8-pin | — |
| Board number | PG611 SKU 100 | — |
| Taille | — | 98 mm 3.9 inches |
| Taille | — | 274 mm 10.8 inches |
| Poids | — | 5.0 kg (11.0 lbs) |
Caractéristiques graphiques
| DirectX | 12 (12_1) | — |
|---|---|---|
| OpenGL | 4.6 | ES 1.1 |
| OpenCL | 3.0 | — |
| Vulkan | 1.2 | — |
| CUDA | 6.1 | — |
| Shader model | 6.4 | — |
| Pixel shader | — | 3.0 |
| Vertex shader | — | 3.0 |