NVIDIA P102-100 vs NVIDIA Playstation 3 GPU 65nm
Grafikprozessor
| GPU Name | GP102 | RSX-65nm |
|---|---|---|
| GPU Variante | GP102-100-A1 | RSX-CXD2991 |
| Architektur | Pascal | Curie |
| Hersteller | TSMC | Sony |
| Prozessgröße | 16 nm | 65 nm |
| Transistoren | 11,800 million | 300 million |
| Chipgröße | 471 mm² | 186 mm² |
Grafikkarte
| Veröffentlichungsdatum | Feb 12th, 2018 | Aug 2008 |
|---|---|---|
| Generation | Mining GPUs | Console GPU |
| Produktion | End-of-life | End-of-life |
| Businterface | PCIe 3.0 x4 | IGP |
| Originalpreis | — | 499 USD |
Takt-Geschwindigkeiten
| Basis-Taktfrequenz | 1582 MHz | — |
|---|---|---|
| Boost-Takt | 1683 MHz | — |
| Speicher-Taktung | 1376 MHz 11 Gbps effective | 650 MHz 1300 Mbps effective |
| GPU-Taktung | — | 550 MHz |
Speicher
| Speichergröße | 5 GB | 256 MB |
|---|---|---|
| Speichertyp | GDDR5X | GDDR3 |
| Speicherbus | 320 bit | 128 bit |
| Bandbreite | 440.3 GB/s | 20.80 GB/s |
Render-Konfiguration
| Shading-Einheiten | 3200 | — |
|---|---|---|
| TMUs | 200 | 24 |
| ROPs | 80 | 8 |
| Anzahl SM | 25 | — |
| Cache L1 | 48 KB (per SM) | — |
| Cache L2 | 2.5 MB | — |
| Pixelshader | — | 24 |
| Vertex-Shader | — | 8 |
Theoretische Leistung
| Pixelrate | 134.6 GPixel/s | 4.400 GPixel/s |
|---|---|---|
| Texturrate | 336.6 GTexel/s | 13.20 GTexel/s |
| FP16 (half) Leistung | 168.3 GFLOPS (1:64) | — |
| FP32 (float) Leistung | 10.77 TFLOPS | — |
| FP64 (double) Leistung | 336.6 GFLOPS (1:32) | — |
| Vertex-Rate | — | 1.100 GVertices/s |
Boarddesign
| Steckplatzbreite | Dual-slot | IGP |
|---|---|---|
| Länge | 267 mm 10.5 inches | 325 mm 12.8 inches |
| TDP | 250 W | 58 W |
| Vorgeschlagenes Netzteil | 600 W | 350 W |
| Ausgabe | No outputs | No outputs |
| Stromverbindung | 2x 8-pin | — |
| Board-Nummer | PG611 SKU 100 | — |
| Breite | — | 98 mm 3.9 inches |
| Höhe | — | 274 mm 10.8 inches |
| Gewicht | — | 5.0 kg (11.0 lbs) |
Grafik-Features
| DirectX | 12 (12_1) | — |
|---|---|---|
| OpenGL | 4.6 | ES 1.1 |
| OpenCL | 3.0 | — |
| Vulkan | 1.2 | — |
| CUDA | 6.1 | — |
| Shader-Modell | 6.4 | — |
| Pixelshader | — | 3.0 |
| Vertex-Shader | — | 3.0 |