NVIDIA GeForce4 Ti 4800 vs NVIDIA Quadro 3000M

Table of Contents

Graphics Processor

GPU model NV28 GF104
GPU variant NV28M A1 N12E-Q1-A1
Architecture Kelvin Fermi
Foundry TSMC TSMC
Manufacturing process 150 nm 40 nm
Number of transistors 36 million 1,950 million
Die size 101 mm² 332 mm²

Graphics Card

Release date Mar 15th, 2003 —
Generation GeForce 4 Ti —
Production End-of-life —
Interface AGP 8x —
Predecessor GeForce 4 MX —
Successor GeForce FX —

Clocks

GPU clock 300 MHz 450 MHz
Memory clock 325 MHz 650 Mbps effective 625 MHz 2.5 Gbps effective
Shader clock — 900 MHz

Memory Configuration

Memory size 128 MB 2 GB
Memory type DDR GDDR5
Memory bus width 128 bit 256 bit
Bandwidth 10.40 GB/s 80.00 GB/s

Render Configuration

Pixel shaders 4 —
Vertex shaders 2 —
TMUs 8 40
ROPs 4 32
Shading units — 240
SM count — 5
Cache L1 — 64 KB (per SM)
Cache L2 — 512 KB

Performance

Pixel rate 1.200 GPixel/s 4.500 GPixel/s
Vertex rate 150.0 MVertices/s —
Texture rate 2.400 GTexel/s 18.00 GTexel/s
FP32 (float) performance — 432.0 GFLOPS
FP64 (double) performance — 36.00 GFLOPS (1:12)

Dimensions & Outputs

Slot width Single-slot MXM Module
Length 216 mm 8.5 inches —
TDP unknown 75 W
Suggested PSU 200 W —
Outputs 1x DVI1x VGA1x S-Video No outputs
Power connectors None —

API Support & Features

DirectX 8.1 12 (11_0)
OpenGL 1.5 4.6
OpenCL — 1.1
Vulkan — —
Pixel shader 1.3 —
Vertex shader 1.1 —
CUDA — 2.1
Shader model — 5.1

Other Features

Mobile graphics

Release date — Feb 22nd, 2011
Generation — Quadro Mobile (x000M)
Production — End-of-life
Interface — MXM-B (3.0)
Reviews — 26 in our database
Predecessor — Quadro FX Mobile

Compare

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