NVIDIA GeForce RTX 3060 vs NVIDIA STG-2000
Graphics Processor
| GPU model | GA106 | NV1 |
|---|---|---|
| GPU variant | GA106-300-A1 | STG2000X-B |
| Architecture | Ampere | — |
| Foundry | Samsung | ST |
| Manufacturing process | 8 nm | 500 nm |
| Number of transistors | 13,250 million | 1 million |
| Die size | 276 mm² | 90 mm² |
Graphics Card
| Release date | Jan 12th, 2021 | Sep 30th, 1995 |
|---|---|---|
| gpu.details.availability | Feb 25th, 2021 | — |
| Generation | GeForce 30 | NV1 |
| Predecessor | GeForce 20 | — |
| Production | Active | End-of-life |
| Launch price | 329 USD | 249 USD |
| Interface | PCIe 4.0 x16 | PCI |
| Reviews | 60 in our database | — |
| Successor | — | Riva |
Clocks
| Base clock | 1320 MHz | — |
|---|---|---|
| Boost clock | 1777 MHz | — |
| Memory clock | 1875 MHz 15 Gbps effective | 50 MHz |
| GPU clock | — | 75 MHz |
Memory Configuration
| Memory size | 12 GB | 1 MB |
|---|---|---|
| Memory type | GDDR6 | FPM |
| Memory bus width | 192 bit | 64 bit |
| Bandwidth | 360.0 GB/s | 400.0 MB/s |
Render Configuration
| Shading units | 3584 | — |
|---|---|---|
| TMUs | 112 | 1 |
| ROPs | 48 | 1 |
| SM count | 28 | — |
| Tensor cores | 112 | — |
| RT cores | 28 | — |
| Cache L1 | 128 KB (per SM) | — |
| Cache L2 | 3 MB | — |
| Pixel shaders | — | 1 |
| Vertex shaders | — | 0 |
Performance
| Pixel rate | 85.30 GPixel/s | 75.00 MPixel/s |
|---|---|---|
| Texture rate | 199.0 GTexel/s | 75.00 MTexel/s |
| FP16 (half) performance | 12.74 TFLOPS (1:1) | — |
| FP32 (float) performance | 12.74 TFLOPS | — |
| FP64 (double) performance | 199.0 GFLOPS (1:64) | — |
Dimensions & Outputs
| Slot width | Dual-slot | Single-slot |
|---|---|---|
| Length | 242 mm 9.5 inches | 168 mm 6.6 inches |
| Width | 112 mm 4.4 inches | — |
| TDP | 170 W | 2 W |
| Suggested PSU | 450 W | 200 W |
| Outputs | 1x HDMI3x DisplayPort | 1x VGA1x DB13W3 |
| Power connectors | 1x 12-pin | None |
| Board number | PG190 SKU 60 | — |
API Support & Features
| DirectX | 12 Ultimate (12_2) | 1.0 |
|---|---|---|
| OpenGL | 4.6 | — |
| OpenCL | 3.0 | — |
| Vulkan | 1.2 | — |
| CUDA | 8.6 | — |
| Shader model | 6.6 | — |
| Pixel shader | — | — |
| Vertex shader | — | — |