NVIDIA GeForce GTX 550 Ti vs NVIDIA Quadro FX 2000
Graphics Processor
| GPU model | GF116 | NV30 |
|---|---|---|
| GPU variant | GF116-400-A1 | NV30GL |
| Architecture | Fermi 2.0 | Rankine |
| Foundry | TSMC | TSMC |
| Manufacturing process | 40 nm | 130 nm |
| Number of transistors | 1,170 million | 125 million |
| Die size | 238 mm² | 199 mm² |
Graphics Card
| Release date | Mar 15th, 2011 | Jan 21st, 2003 |
|---|---|---|
| Generation | GeForce 500 | Quadro FX |
| Production | End-of-life | End-of-life |
| Launch price | 149 USD | — |
| Interface | PCIe 2.0 x16 | AGP 8x |
| Reviews | 62 in our database | 26 in our database |
| Predecessor | GeForce 400 | — |
| Successor | GeForce 600 | — |
Clocks
| GPU clock | 900 MHz | 400 MHz |
|---|---|---|
| Shader clock | 1800 MHz | — |
| Memory clock | 1026 MHz 4.1 Gbps effective | 400 MHz 800 Mbps effective |
Memory Configuration
| Memory size | 1024 MB | 128 MB |
|---|---|---|
| Memory type | GDDR5 | DDR2 |
| Memory bus width | 192 bit | 128 bit |
| Bandwidth | 98.50 GB/s | 12.80 GB/s |
Render Configuration
| Shading units | 192 | — |
|---|---|---|
| TMUs | 32 | 8 |
| ROPs | 24 | 4 |
| SM count | 4 | — |
| Cache L1 | 64 KB (per SM) | — |
| Cache L2 | 384 KB | — |
| Pixel shaders | — | 4 |
| Vertex shaders | — | 2 |
Performance
| Pixel rate | 7.200 GPixel/s | 1.600 GPixel/s |
|---|---|---|
| Texture rate | 28.80 GTexel/s | 3.200 GTexel/s |
| FP32 (float) performance | 691.2 GFLOPS | — |
| FP64 (double) performance | 57.60 GFLOPS (1:12) | — |
| Vertex rate | — | 200.0 MVertices/s |
Dimensions & Outputs
| Slot width | Dual-slot | Single-slot |
|---|---|---|
| Length | 210 mm 8.3 inches | 229 mm 9 inches |
| TDP | 116 W | unknown |
| Suggested PSU | 300 W | 200 W |
| Outputs | 2x DVI1x mini-HDMI | 2x DVI1x S-Video |
| Power connectors | 1x 6-pin | 1x Molex |
| Board number | P1050 | — |
| Width | — | 111 mm 4.4 inches |
API Support & Features
| DirectX | 12 (11_0) | 9.0a |
|---|---|---|
| OpenGL | 4.6 | 1.5 (2.1) |
| OpenCL | 1.1 | — |
| Vulkan | — | — |
| CUDA | 2.1 | — |
| Shader model | 5.1 | — |
| Pixel shader | — | 2.0a |
| Vertex shader | — | 2.0a |