NVIDIA GeForce GTX 1650 Ti Mobile vs NVIDIA Quadro P3000 Mobile
Graphics Processor
| GPU model | TU116 | GP104 |
|---|---|---|
| GPU variant | N18P-G61 | N17E-Q1-A1 |
| Architecture | Turing | Pascal |
| Foundry | TSMC | TSMC |
| Manufacturing process | 12 nm | 16 nm |
| Number of transistors | 6,600 million | 7,200 million |
| Die size | 284 mm² | 314 mm² |
Mobile graphics
| Release date | Apr 23rd, 2020 | Jan 11th, 2017 |
|---|---|---|
| Generation | GeForce 16 Mobile | Quadro Mobile (Px000) |
| Production | Active | End-of-life |
| Interface | PCIe 3.0 x16 | MXM-B (3.0) |
| Predecessor | GeForce 10 Mobile | — |
| Successor | GeForce 20 Mobile | — |
Clocks
| Base clock | 1350 MHz | 1088 MHz |
|---|---|---|
| Boost clock | 1485 MHz | 1215 MHz |
| Memory clock | 1500 MHz 12 Gbps effective | 1753 MHz 7 Gbps effective |
Memory Configuration
| Memory size | 4 GB | 6 GB |
|---|---|---|
| Memory type | GDDR6 | GDDR5 |
| Memory bus width | 128 bit | 192 bit |
| Bandwidth | 192.0 GB/s | 168.3 GB/s |
Render Configuration
| Shading units | 1024 | 1280 |
|---|---|---|
| TMUs | 64 | 80 |
| ROPs | 32 | 48 |
| SM count | 16 | 10 |
| Cache L1 | 64 KB (per SM) | 48 KB (per SM) |
| Cache L2 | 1024 KB | 1536 KB |
Performance
| Pixel rate | 47.52 GPixel/s | 58.32 GPixel/s |
|---|---|---|
| Texture rate | 95.04 GTexel/s | 97.20 GTexel/s |
| FP16 (half) performance | 6.083 TFLOPS (2:1) | 48.60 GFLOPS (1:64) |
| FP32 (float) performance | 3.041 TFLOPS | 3.110 TFLOPS |
| FP64 (double) performance | 95.04 GFLOPS (1:32) | 97.20 GFLOPS (1:32) |
Dimensions & Outputs
| TDP | 50 W | 75 W |
|---|---|---|
| Outputs | No outputs | No outputs |
| Power connectors | None | None |
| Slot width | — | MXM Module |
API Support & Features
| DirectX | 12 (12_1) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 7.5 | 6.1 |
| Shader model | 6.6 | 6.4 |