NVIDIA GeForce FX 5800 vs NVIDIA GeForce GTX 260 Rev. 2
Graphics Processor
| GPU model | NV30 | GT200B |
|---|---|---|
| Architecture | Rankine | Tesla 2.0 |
| Foundry | TSMC | TSMC |
| Manufacturing process | 130 nm | 55 nm |
| Number of transistors | 125 million | 1,400 million |
| Die size | 199 mm² | 470 mm² |
| GPU variant | — | G200-103-B3 |
Graphics Card
| Release date | Mar 6th, 2003 | Jul 23rd, 2008 |
|---|---|---|
| Generation | GeForce FX | GeForce 200 |
| Production | End-of-life | End-of-life |
| Launch price | 299 USD | 449 USD |
| Interface | AGP 8x | PCIe 2.0 x16 |
| Predecessor | GeForce 4 Ti | GeForce 9 |
| Successor | GeForce 6 AGP | GeForce 400 |
| Reviews | — | 137 in our database |
Clocks
| GPU clock | 400 MHz | 576 MHz |
|---|---|---|
| Memory clock | 400 MHz 800 Mbps effective | 999 MHz 1998 Mbps effective |
| Shader clock | — | 1242 MHz |
Memory Configuration
| Memory size | 128 MB | 896 MB |
|---|---|---|
| Memory type | GDDR2 | GDDR3 |
| Memory bus width | 128 bit | 448 bit |
| Bandwidth | 12.80 GB/s | 111.9 GB/s |
Render Configuration
| Pixel shaders | 4 | — |
|---|---|---|
| Vertex shaders | 2 | — |
| TMUs | 8 | 64 |
| ROPs | 4 | 28 |
| Shading units | — | 192 |
| SM count | — | 24 |
| Cache L2 | — | 224 KB |
Performance
| Pixel rate | 1.600 GPixel/s | 16.13 GPixel/s |
|---|---|---|
| Vertex rate | 200.0 MVertices/s | — |
| Texture rate | 3.200 GTexel/s | 36.86 GTexel/s |
| FP32 (float) performance | — | 476.9 GFLOPS |
| FP64 (double) performance | — | 59.62 GFLOPS (1:8) |
Dimensions & Outputs
| Slot width | Dual-slot | Dual-slot |
|---|---|---|
| Length | 213 mm 8.4 inches | 267 mm 10.5 inches |
| TDP | 44 W | 182 W |
| Suggested PSU | 200 W | 450 W |
| Outputs | 1x DVI1x VGA1x S-Video | 2x DVI1x S-Video |
| Power connectors | 1x Molex | 2x 6-pin |
| Board number | — | P897 |
API Support & Features
| DirectX | 9.0a | 11.1 (10_0) |
|---|---|---|
| OpenGL | 1.5 (2.1) | 3.3 |
| OpenCL | — | 1.1 |
| Vulkan | — | — |
| Pixel shader | 2.0a | — |
| Vertex shader | 2.0a | — |
| CUDA | — | 1.3 |
| Shader model | — | 4.0 |