ATI Radeon HD 3850 vs NVIDIA Quadro FX 330
Graphics Processor
| GPU model | RV670 | NV37 |
|---|---|---|
| GPU variant | RV670 PRO (215-0708003) | NV37 GL |
| Architecture | TeraScale | Rankine |
| Foundry | TSMC | TSMC |
| Manufacturing process | 55 nm | 150 nm |
| Number of transistors | 666 million | 45 million |
| Die size | 192 mm² | 91 mm² |
Graphics Card
| Release date | Nov 19th, 2007 | Jun 28th, 2004 |
|---|---|---|
| Generation | Radeon R600 | Quadro FX |
| Production | End-of-life | End-of-life |
| Launch price | 179 USD | — |
| Interface | PCIe 2.0 x16 | PCIe 1.0 x16 |
| Reviews | 71 in our database | 26 in our database |
| Predecessor | Radeon R500 PCIe | — |
| Successor | Radeon R700 | — |
Clocks
| GPU clock | 668 MHz | 250 MHz |
|---|---|---|
| Memory clock | 830 MHz 1660 Mbps effective | 200 MHz 400 Mbps effective |
Memory Configuration
| Memory size | 512 MB | 64 MB |
|---|---|---|
| Memory type | GDDR3 | DDR2 |
| Memory bus width | 256 bit | 64 bit |
| Bandwidth | 53.12 GB/s | 3.200 GB/s |
Render Configuration
| Shading units | 320 | — |
|---|---|---|
| TMUs | 16 | 4 |
| ROPs | 16 | 4 |
| Compute units | 4 | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 4 |
| Vertex shaders | — | 2 |
Performance
| Pixel rate | 10.69 GPixel/s | 1.000 GPixel/s |
|---|---|---|
| Texture rate | 10.69 GTexel/s | 1.000 GTexel/s |
| FP32 (float) performance | 427.5 GFLOPS | — |
| FP64 (double) performance | 85.50 GFLOPS (1:5) | — |
| Vertex rate | — | 125.0 MVertices/s |
Dimensions & Outputs
| Slot width | Single-slot | Single-slot |
|---|---|---|
| Length | 208 mm 8.2 inches | 168 mm 6.6 inches |
| TDP | 75 W | 21 W |
| Suggested PSU | 250 W | 200 W |
| Outputs | 2x DVI1x S-Video | 1x DVI |
| Power connectors | 1x 6-pin | None |
| Board number | B340, B400 | — |
| Width | — | 69 mm 2.7 inches |
API Support & Features
| DirectX | 10.1 (10_1) | 9.0a |
|---|---|---|
| OpenGL | 3.3 (full) 4.0 (partial) | 1.5 (2.1) |
| OpenCL | — | — |
| Vulkan | — | — |
| Shader model | 4.1 | — |
| Pixel shader | — | 2.0a |
| Vertex shader | — | 2.0a |