ATI Radeon HD 3850 vs NVIDIA Quadro FX 330
Processeur graphique
| Nom du GPU | RV670 | NV37 |
|---|---|---|
| GPU variant | RV670 PRO (215-0708003) | NV37 GL |
| Architecture | TeraScale | Rankine |
| Fonderie | TSMC | TSMC |
| Taille du processus | 55 nm | 150 nm |
| Transistors | 666 million | 45 million |
| Taille des matrices | 192 mm² | 91 mm² |
Carte graphique
| Date de publication | Nov 19th, 2007 | Jun 28th, 2004 |
|---|---|---|
| Génération | Radeon R600 | Quadro FX |
| Production | End-of-life | End-of-life |
| Prix de lancement | 179 USD | — |
| Bus interface | PCIe 2.0 x16 | PCIe 1.0 x16 |
| Critiques | 71 in our database | 26 in our database |
| Prédécesseur | Radeon R500 PCIe | — |
| Successeur | Radeon R700 | — |
Vitesse clock
| GPU clock | 668 MHz | 250 MHz |
|---|---|---|
| Mémoire clock | 830 MHz 1660 Mbps effective | 200 MHz 400 Mbps effective |
Mémoire
| Taille de la mémoire | 512 MB | 64 MB |
|---|---|---|
| Type de mémoire | GDDR3 | DDR2 |
| Bus mémoire | 256 bit | 64 bit |
| Bande passante | 53.12 GB/s | 3.200 GB/s |
Render Config
| Shading units | 320 | — |
|---|---|---|
| TMUs | 16 | 4 |
| ROPs | 16 | 4 |
| Compute units | 4 | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 4 |
| Vertex shaders | — | 2 |
Performance théorique
| Taux de pixel | 10.69 GPixel/s | 1.000 GPixel/s |
|---|---|---|
| Taux de texture | 10.69 GTexel/s | 1.000 GTexel/s |
| FP32 (float) performance | 427.5 GFLOPS | — |
| FP64 (double) performance | 85.50 GFLOPS (1:5) | — |
| Vertex rate | — | 125.0 MVertices/s |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 208 mm 8.2 inches | 168 mm 6.6 inches |
| TDP | 75 W | 21 W |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 2x DVI1x S-Video | 1x DVI |
| Connecteurs de puissance | 1x 6-pin | None |
| Board number | B340, B400 | — |
| Taille | — | 69 mm 2.7 inches |
Caractéristiques graphiques
| DirectX | 10.1 (10_1) | 9.0a |
|---|---|---|
| OpenGL | 3.3 (full) 4.0 (partial) | 1.5 (2.1) |
| OpenCL | — | — |
| Vulkan | — | — |
| Shader model | 4.1 | — |
| Pixel shader | — | 2.0a |
| Vertex shader | — | 2.0a |