AMD Radeon 550X Mobile vs NVIDIA GeForce4 460 Go
Graphics Processor
GPU model | Polaris 23 | NV17 |
---|---|---|
GPU variant | Polaris 23 MXT | 460 Go A5 |
Architecture | GCN 4.0 | Celsius |
Foundry | GlobalFoundries | TSMC |
Manufacturing process | 14 nm | 150 nm |
Number of transistors | 2,200 million | 29 million |
Die size | 103 mm² | 65 mm² |
Mobile graphics
Release date | Apr 11th, 2018 | Oct 14th, 2002 |
---|---|---|
Generation | Mobility Radeon (M500X) | GeForce4 Go |
Production | Active | End-of-life |
Interface | PCIe 3.0 x8 | AGP 4x |
Predecessor | Crystal System | GeForce2 Go |
Reviews | — | 2 in our database |
Successor | — | GeForce FX Go 5 |
Clocks
Base clock | 1100 MHz | — |
---|---|---|
Boost clock | 1287 MHz | — |
Memory clock | 1500 MHz 6 Gbps effective | 250 MHz 500 Mbps effective |
GPU clock | — | 250 MHz |
Memory Configuration
Memory size | 4 GB | 64 MB |
---|---|---|
Memory type | GDDR5 | DDR |
Memory bus width | 64 bit | 128 bit |
Bandwidth | 48.00 GB/s | 8.000 GB/s |
Render Configuration
Shading units | 640 | — |
---|---|---|
TMUs | 40 | 4 |
ROPs | 16 | 2 |
Compute units | 10 | — |
Cache L1 | 16 KB (per CU) | — |
Cache L2 | 256 KB | — |
Pixel shaders | — | 2 |
Vertex shaders | — | 0 |
Performance
Pixel rate | 20.59 GPixel/s | 500.0 MPixel/s |
---|---|---|
Texture rate | 51.48 GTexel/s | 1.000 GTexel/s |
FP16 (half) performance | 1.647 TFLOPS (1:1) | — |
FP32 (float) performance | 1.647 TFLOPS | — |
FP64 (double) performance | 103.0 GFLOPS (1:16) | — |
Dimensions & Outputs
Slot width | IGP | — |
---|---|---|
TDP | 50 W | unknown |
Outputs | No outputs | No outputs |
Power connectors | None | — |
API Support & Features
DirectX | 12 (12_0) | 7.0 |
---|---|---|
OpenGL | 4.6 | 1.5 |
OpenCL | 2.1 | — |
Vulkan | 1.2 | — |
Shader model | 6.4 | — |
Pixel shader | — | 1.1 |
Vertex shader | — | 1.1 |