NVIDIA GeForce 610M vs NVIDIA Quadro4 500 Go GL
Graphics Processor
| GPU model | GF108 | NV17 |
|---|---|---|
| Architecture | Fermi | Celsius |
| Foundry | TSMC | TSMC |
| Manufacturing process | 40 nm | 150 nm |
| Number of transistors | 585 million | 29 million |
| Die size | 116 mm² | 65 mm² |
| GPU variant | — | NV17GLM A4 |
Mobile graphics
| Release date | Dec 1st, 2011 | Apr 23rd, 2002 |
|---|---|---|
| Generation | GeForce 600M | Quadro4 Go |
| Production | End-of-life | End-of-life |
| Interface | PCIe 2.0 x16 | AGP 4x |
| Predecessor | GeForce 500M | Quadro2 Go |
| Successor | GeForce 700M | Quadro FX Go |
| Reviews | — | 26 in our database |
Clocks
| GPU clock | 672 MHz | 220 MHz |
|---|---|---|
| Shader clock | 1344 MHz | — |
| Memory clock | 800 MHz 1600 Mbps effective | 220 MHz |
Memory Configuration
| Memory size | 1024 MB | 64 MB |
|---|---|---|
| Memory type | DDR3 | SDR |
| Memory bus width | 64 bit | 128 bit |
| Bandwidth | 12.80 GB/s | 3.520 GB/s |
Render Configuration
| Shading units | 48 | — |
|---|---|---|
| TMUs | 8 | 4 |
| ROPs | 2 | 2 |
| SM count | 1 | — |
| Cache L1 | 64 KB (per SM) | — |
| Cache L2 | 128 KB | — |
| Pixel shaders | — | 2 |
| Vertex shaders | — | 0 |
Performance
| Pixel rate | 1.344 GPixel/s | 440.0 MPixel/s |
|---|---|---|
| Texture rate | 5.376 GTexel/s | 880.0 MTexel/s |
| FP32 (float) performance | 129.0 GFLOPS | — |
| FP64 (double) performance | 10.75 GFLOPS (1:12) | — |
Dimensions & Outputs
| TDP | 12 W | unknown |
|---|---|---|
| Outputs | No outputs | No outputs |
API Support & Features
| DirectX | 12 (11_0) | 7.0 |
|---|---|---|
| OpenGL | 4.6 | 1.5 |
| OpenCL | 1.1 | — |
| Vulkan | — | — |
| CUDA | 2.1 | — |
| Shader model | 5.1 | — |
| Pixel shader | — | 1.1 |
| Vertex shader | — | 1.1 |