NVIDIA GeForce 610M vs NVIDIA Quadro4 500 Go GL
Grafikprozessor
| GPU Name | GF108 | NV17 |
|---|---|---|
| Architektur | Fermi | Celsius |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 40 nm | 150 nm |
| Transistoren | 585 million | 29 million |
| Chipgröße | 116 mm² | 65 mm² |
| GPU Variante | — | NV17GLM A4 |
Mobile Grafik
| Veröffentlichungsdatum | Dec 1st, 2011 | Apr 23rd, 2002 |
|---|---|---|
| Generation | GeForce 600M | Quadro4 Go |
| Produktion | End-of-life | End-of-life |
| Businterface | PCIe 2.0 x16 | AGP 4x |
| Vorgänger | GeForce 500M | Quadro2 Go |
| Nachfolger | GeForce 700M | Quadro FX Go |
| Reviews | — | 26 in our database |
Takt-Geschwindigkeiten
| GPU-Taktung | 672 MHz | 220 MHz |
|---|---|---|
| Shader-Taktung | 1344 MHz | — |
| Speicher-Taktung | 800 MHz 1600 Mbps effective | 220 MHz |
Speicher
| Speichergröße | 1024 MB | 64 MB |
|---|---|---|
| Speichertyp | DDR3 | SDR |
| Speicherbus | 64 bit | 128 bit |
| Bandbreite | 12.80 GB/s | 3.520 GB/s |
Render-Konfiguration
| Shading-Einheiten | 48 | — |
|---|---|---|
| TMUs | 8 | 4 |
| ROPs | 2 | 2 |
| Anzahl SM | 1 | — |
| Cache L1 | 64 KB (per SM) | — |
| Cache L2 | 128 KB | — |
| Pixelshader | — | 2 |
| Vertex-Shader | — | 0 |
Theoretische Leistung
| Pixelrate | 1.344 GPixel/s | 440.0 MPixel/s |
|---|---|---|
| Texturrate | 5.376 GTexel/s | 880.0 MTexel/s |
| FP32 (float) Leistung | 129.0 GFLOPS | — |
| FP64 (double) Leistung | 10.75 GFLOPS (1:12) | — |
Boarddesign
| TDP | 12 W | unknown |
|---|---|---|
| Ausgabe | No outputs | No outputs |
Grafik-Features
| DirectX | 12 (11_0) | 7.0 |
|---|---|---|
| OpenGL | 4.6 | 1.5 |
| OpenCL | 1.1 | — |
| Vulkan | — | — |
| CUDA | 2.1 | — |
| Shader-Modell | 5.1 | — |
| Pixelshader | — | 1.1 |
| Vertex-Shader | — | 1.1 |