NVIDIA GeForce MX330 vs NVIDIA GeForce4 460 Go
Processeur graphique
| Nom du GPU | GP108 | NV17 |
|---|---|---|
| GPU variant | GP108-655-A1 (N17S-G3-A1) | 460 Go A5 |
| Architecture | Pascal | Celsius |
| Fonderie | Samsung | TSMC |
| Taille du processus | 14 nm | 150 nm |
| Transistors | 1,800 million | 29 million |
| Taille des matrices | 74 mm² | 65 mm² |
Graphiques mobiles
| Date de publication | Feb 10th, 2020 | Oct 14th, 2002 |
|---|---|---|
| Génération | GeForce MX (3xx) | GeForce4 Go |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x4 | AGP 4x |
| Critiques | — | 2 in our database |
| Prédécesseur | — | GeForce2 Go |
| Successeur | — | GeForce FX Go 5 |
Vitesse clock
| Base clock | 1531 MHz | — |
|---|---|---|
| Boost clock | 1594 MHz | — |
| Mémoire clock | 1752 MHz 7 Gbps effective | 250 MHz 500 Mbps effective |
| GPU clock | — | 250 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 64 MB |
|---|---|---|
| Type de mémoire | GDDR5 | DDR |
| Bus mémoire | 64 bit | 128 bit |
| Bande passante | 56.06 GB/s | 8.000 GB/s |
Render Config
| Shading units | 384 | — |
|---|---|---|
| TMUs | 24 | 4 |
| ROPs | 16 | 2 |
| Comptage SM | 3 | — |
| Cache L1 | 48 KB (per SM) | — |
| Cache L2 | 512 KB | — |
| Pixel shaders | — | 2 |
| Vertex shaders | — | 0 |
Performance théorique
| Taux de pixel | 25.50 GPixel/s | 500.0 MPixel/s |
|---|---|---|
| Taux de texture | 38.26 GTexel/s | 1.000 GTexel/s |
| FP16 (half) performance | 19.13 GFLOPS (1:64) | — |
| FP32 (float) performance | 1,224 GFLOPS | — |
| FP64 (double) performance | 38.26 GFLOPS (1:32) | — |
Board Design
| Taille Slot | IGP | — |
|---|---|---|
| TDP | 10 W | unknown |
| Sorties | No outputs | No outputs |
| Connecteurs de puissance | None | — |
Caractéristiques graphiques
| DirectX | 12 (12_1) | 7.0 |
|---|---|---|
| OpenGL | 4.6 | 1.5 |
| OpenCL | 3.0 | — |
| Vulkan | 1.2 | — |
| CUDA | 6.1 | — |
| Shader model | 6.4 | — |
| Pixel shader | — | 1.1 |
| Vertex shader | — | 1.1 |