AMD Radeon R7 250 OEM vs ATI Radeon 9800 XXL
Processeur graphique
| Nom du GPU | Oland | R360 |
|---|---|---|
| GPU variant | Oland XT (215-0837000) | R360 (215R9RBKA11F) |
| Architecture | GCN 1.0 | Rage 9 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 150 nm |
| Transistors | 950 million | 117 million |
| Taille des matrices | 77 mm² | 218 mm² |
Carte graphique
| Date de publication | Oct 8th, 2013 | Oct 1st, 2003 |
|---|---|---|
| Génération | Volcanic Islands | Radeon R300 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x8 | AGP 8x |
| Critiques | 24 in our database | 20 in our database |
| Prédécesseur | Sea Islands | Radeon R200 |
| Successeur | Pirate Islands | Radeon R400 AGP |
Vitesse clock
| Base clock | 1000 MHz | — |
|---|---|---|
| Boost clock | 1050 MHz | — |
| Mémoire clock | 1000 MHz 2 Gbps effective | 338 MHz 676 Mbps effective |
| GPU clock | — | 390 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 128 MB |
|---|---|---|
| Type de mémoire | DDR3 | DDR |
| Bus mémoire | 128 bit | 256 bit |
| Bande passante | 32.00 GB/s | 21.63 GB/s |
Render Config
| Shading units | 384 | — |
|---|---|---|
| TMUs | 24 | 8 |
| ROPs | 8 | 8 |
| Compute units | 6 | — |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 8 |
| Vertex shaders | — | 4 |
Performance théorique
| Taux de pixel | 8.400 GPixel/s | 3.120 GPixel/s |
|---|---|---|
| Taux de texture | 25.20 GTexel/s | 3.120 GTexel/s |
| FP32 (float) performance | 806.4 GFLOPS | — |
| FP64 (double) performance | 50.40 GFLOPS (1:16) | — |
| Vertex rate | — | 390.0 MVertices/s |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| TDP | 65 W | unknown |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 1x DVI1x HDMI1x VGA | 2x VGA1x S-Video |
| Connecteurs de puissance | None | Floppy |
| Board number | C550, C552 | A069 |
Caractéristiques graphiques
| DirectX | 12 (11_1) | 9.0 |
|---|---|---|
| OpenGL | 4.6 | 2.0 |
| OpenCL | 1.2 | — |
| Vulkan | 1.2 | — |
| Shader model | 5.1 | — |
| Pixel shader | — | 2.0 |
| Vertex shader | — | 2.0 |