NVIDIA GeForce GTX 1050 Ti Mobile vs NVIDIA Quadro P3000 Mobile
Graphics Processor
| GPU model | GP106 | GP104 |
|---|---|---|
| Architecture | Pascal | Pascal |
| Foundry | TSMC | TSMC |
| Manufacturing process | 16 nm | 16 nm |
| Number of transistors | 4,400 million | 7,200 million |
| Die size | 200 mm² | 314 mm² |
| GPU variant | — | N17E-Q1-A1 |
Mobile graphics
| Release date | Feb 1st, 2017 | Jan 11th, 2017 |
|---|---|---|
| Generation | GeForce 10 Mobile | Quadro Mobile (Px000) |
| Production | End-of-life | End-of-life |
| Interface | PCIe 3.0 x16 | MXM-B (3.0) |
| Reviews | 58 in our database | — |
| Predecessor | GeForce 900M | — |
| Successor | GeForce 20 Mobile | — |
Clocks
| Base clock | 1493 MHz | 1088 MHz |
|---|---|---|
| Boost clock | 1620 MHz | 1215 MHz |
| Memory clock | 1752 MHz 7 Gbps effective | 1753 MHz 7 Gbps effective |
Memory Configuration
| Memory size | 2 GB | 6 GB |
|---|---|---|
| Memory type | GDDR5 | GDDR5 |
| Memory bus width | 128 bit | 192 bit |
| Bandwidth | 112.1 GB/s | 168.3 GB/s |
Render Configuration
| Shading units | 768 | 1280 |
|---|---|---|
| TMUs | 48 | 80 |
| ROPs | 32 | 48 |
| SM count | 6 | 10 |
| Cache L1 | 48 KB (per SM) | 48 KB (per SM) |
| Cache L2 | 1024 KB | 1536 KB |
Performance
| Pixel rate | 51.84 GPixel/s | 58.32 GPixel/s |
|---|---|---|
| Texture rate | 77.76 GTexel/s | 97.20 GTexel/s |
| FP16 (half) performance | 38.88 GFLOPS (1:64) | 48.60 GFLOPS (1:64) |
| FP32 (float) performance | 2.488 TFLOPS | 3.110 TFLOPS |
| FP64 (double) performance | 77.76 GFLOPS (1:32) | 97.20 GFLOPS (1:32) |
Dimensions & Outputs
| TDP | 75 W | 75 W |
|---|---|---|
| Outputs | No outputs | No outputs |
| Power connectors | None | None |
| Board number | E2914 SKU 30 | — |
| Slot width | — | MXM Module |
API Support & Features
| DirectX | 12 (12_1) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| CUDA | 6.1 | 6.1 |
| Shader model | 6.4 | 6.4 |