NVIDIA GeForce GT 635 OEM vs NVIDIA GRID RTX T10-4
Graphics Processor
| GPU model | GK208 | TU102 |
|---|---|---|
| Architecture | Kepler 2.0 | Turing |
| Foundry | TSMC | TSMC |
| Manufacturing process | 28 nm | 12 nm |
| Number of transistors | 1,020 million | 18,600 million |
| Die size | 87 mm² | 754 mm² |
| GPU variant | — | TU102-875-A1 |
Graphics Card
| Release date | Oct 1st, 2013 | Unknown |
|---|---|---|
| Generation | GeForce 600 | GRID |
| Production | End-of-life | Active |
| Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
| Predecessor | GeForce 500 | — |
| Successor | GeForce 700 | — |
Clocks
| GPU clock | 967 MHz | — |
|---|---|---|
| Memory clock | 900 MHz 1800 Mbps effective | 1750 MHz 14 Gbps effective |
| Base clock | — | 1065 MHz |
| Boost clock | — | 1395 MHz |
Memory Configuration
| Memory size | 1024 MB | 4 GB |
|---|---|---|
| Memory type | DDR3 | GDDR6 |
| Memory bus width | 64 bit | 384 bit |
| Bandwidth | 14.40 GB/s | 672.0 GB/s |
Render Configuration
| Shading units | 384 | 4608 |
|---|---|---|
| TMUs | 32 | 288 |
| ROPs | 8 | 96 |
| SMX count | 2 | — |
| Cache L1 | 16 KB (per SMX) | 64 KB (per SM) |
| Cache L2 | 512 KB | 6 MB |
| SM count | — | 72 |
| Tensor cores | — | 576 |
| RT cores | — | 72 |
Performance
| Pixel rate | 7.736 GPixel/s | 133.9 GPixel/s |
|---|---|---|
| Texture rate | 30.94 GTexel/s | 401.8 GTexel/s |
| FP32 (float) performance | 742.7 GFLOPS | 12.86 TFLOPS |
| FP64 (double) performance | 30.94 GFLOPS (1:24) | 401.8 GFLOPS (1:32) |
| FP16 (half) performance | — | 25.71 TFLOPS (2:1) |
Dimensions & Outputs
| Slot width | Single-slot | Dual-slot |
|---|---|---|
| Length | 145 mm 5.7 inches | 267 mm 10.5 inches |
| TDP | 35 W | 260 W |
| Suggested PSU | 200 W | 600 W |
| Outputs | 1x DVI1x HDMI1x VGA | No outputs |
| Power connectors | None | 1x 6-pin + 1x 8-pin |
| Board number | P2130 | PG150 SKU 215 |
API Support & Features
| DirectX | 12 (11_0) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.1 | 1.2 |
| CUDA | 3.5 | 7.5 |
| Shader model | 5.1 | 6.6 |