NVIDIA GeForce GT 1030 DDR4 vs NVIDIA GeForce GTX 650 Ti
Graphics Processor
| GPU model | GP108 | GK106 |
|---|---|---|
| GPU variant | GP108-310-A1 | GK106-220-A1 |
| Architecture | Pascal | Kepler |
| Foundry | Samsung | TSMC |
| Manufacturing process | 14 nm | 28 nm |
| Number of transistors | 1,800 million | 2,540 million |
| Die size | 74 mm² | 221 mm² |
Graphics Card
| Release date | Mar 12th, 2018 | Oct 9th, 2012 |
|---|---|---|
| Generation | GeForce 10 | GeForce 600 |
| Predecessor | GeForce 900 | GeForce 500 |
| Successor | GeForce 20 | GeForce 700 |
| Production | End-of-life | End-of-life |
| Launch price | 79 USD | 149 USD |
| Interface | PCIe 3.0 x4 | PCIe 3.0 x16 |
| Reviews | 6 in our database | 62 in our database |
Clocks
| Base clock | 1152 MHz | — |
|---|---|---|
| Boost clock | 1379 MHz | — |
| Memory clock | 1050 MHz 2.1 Gbps effective | 1350 MHz 5.4 Gbps effective |
| GPU clock | — | 928 MHz |
Memory Configuration
| Memory size | 2 GB | 1024 MB |
|---|---|---|
| Memory type | DDR4 | GDDR5 |
| Memory bus width | 64 bit | 128 bit |
| Bandwidth | 16.80 GB/s | 86.40 GB/s |
Render Configuration
| Shading units | 384 | 768 |
|---|---|---|
| TMUs | 24 | 64 |
| ROPs | 16 | 16 |
| SM count | 3 | — |
| Cache L1 | 48 KB (per SM) | 16 KB (per SMX) |
| Cache L2 | 512 KB | 256 KB |
| SMX count | — | 4 |
Performance
| Pixel rate | 22.06 GPixel/s | 14.85 GPixel/s |
|---|---|---|
| Texture rate | 33.10 GTexel/s | 59.39 GTexel/s |
| FP16 (half) performance | 16.55 GFLOPS (1:64) | — |
| FP32 (float) performance | 1,059 GFLOPS | 1,425 GFLOPS |
| FP64 (double) performance | 33.10 GFLOPS (1:32) | 59.39 GFLOPS (1:24) |
Dimensions & Outputs
| Slot width | Single-slot | Single-slot |
|---|---|---|
| Length | 145 mm 5.7 inches | 145 mm 5.7 inches |
| Width | 69 mm 2.7 inches | — |
| Height | 15 mm 0.6 inches | — |
| TDP | 20 W | 110 W |
| Suggested PSU | 200 W | 300 W |
| Outputs | 1x DVI1x HDMI | 2x DVI1x mini-HDMI |
| Power connectors | None | 1x 6-pin |
| Board number | PG111 SKU 01 | P2010 |
API Support & Features
| DirectX | 12 (12_1) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.2 | 1.1 |
| CUDA | 6.1 | 3.0 |
| Shader model | 6.4 | 5.1 |