NVIDIA A100 PCIe vs NVIDIA Playstation 3 GPU 90nm
Graphics Processor
| GPU model | GA100 | RSX-90nm |
|---|---|---|
| Architecture | Ampere | Curie |
| Foundry | TSMC | Sony |
| Manufacturing process | 7 nm | 90 nm |
| Number of transistors | 54,200 million | 300 million |
| Die size | 826 mm² | 258 mm² |
| GPU variant | — | RSX-CXD2971 |
Graphics Card
| Release date | Jun 22nd, 2020 | Nov 11th, 2006 |
|---|---|---|
| Generation | Tesla | Console GPU |
| Production | Active | End-of-life |
| Interface | PCIe 4.0 x16 | IGP |
| Launch price | — | 599 USD |
Clocks
| GPU clock | 1410 MHz | 550 MHz |
|---|---|---|
| Memory clock | 1215 MHz 2.4 Gbps effective | 650 MHz 1300 Mbps effective |
| Base clock | 765 MHz | — |
| Boost clock | 1410 MHz | — |
Memory Configuration
| Memory size | 40 GB | 256 MB |
|---|---|---|
| Memory type | HBM2E | GDDR3 |
| Memory bus width | 5120 bit | 128 bit |
| Bandwidth | 1,555 GB/s | 20.80 GB/s |
Render Configuration
| Shading units | 6912 | — |
|---|---|---|
| TMUs | 432 | 24 |
| ROPs | 160 | 8 |
| SM count | 108 | — |
| Tensor cores | 432 | — |
| Cache L1 | 192 KB (per SM) | — |
| Cache L2 | 40 MB | — |
| Pixel shaders | — | 24 |
| Vertex shaders | — | 8 |
Performance
| Pixel rate | 225.6 GPixel/s | 4.400 GPixel/s |
|---|---|---|
| Texture rate | 609.1 GTexel/s | 13.20 GTexel/s |
| FP16 (half) performance | 77.97 TFLOPS (4:1) | — |
| FP32 (float) performance | 19.49 TFLOPS | — |
| FP64 (double) performance | 9.746 TFLOPS (1:2) | — |
| Vertex rate | — | 1.100 GVertices/s |
Dimensions & Outputs
| Slot width | Dual-slot | IGP |
|---|---|---|
| Length | 267 mm 10.5 inches | 325 mm 12.8 inches |
| TDP | 250 W | 80 W |
| Suggested PSU | 600 W | 350 W |
| Outputs | No outputs | No outputs |
| Power connectors | 8-pin EPS | — |
| Board number | P1001 SKU 200 | — |
| Width | — | 98 mm 3.9 inches |
| Height | — | 274 mm 10.8 inches |
| Weight | — | 5.0 kg (11.0 lbs) |
API Support & Features
| DirectX | — | — |
|---|---|---|
| OpenGL | — | ES 1.1 |
| OpenCL | 3.0 | — |
| Vulkan | — | — |
| CUDA | 8.0 | — |
| Shader model | — | — |
| Pixel shader | — | 3.0 |
| Vertex shader | — | 3.0 |