ATI Radeon HD 5750 vs NVIDIA Playstation 3 GPU 40nm
Graphics Processor
| GPU model | Juniper | RSX-40nm |
|---|---|---|
| GPU variant | Juniper LE (215-0754009) | RSX-CXD5302 |
| Architecture | TeraScale 2 | Curie |
| Foundry | TSMC | Sony |
| Manufacturing process | 40 nm | 40 nm |
| Number of transistors | 1,040 million | 302 million |
| Die size | 166 mm² | 114 mm² |
Graphics Card
| Release date | Oct 13th, 2009 | Oct 4th, 2012 |
|---|---|---|
| Generation | Evergreen | Console GPU |
| Production | End-of-life | End-of-life |
| Interface | PCIe 2.0 x16 | IGP |
| Reviews | 63 in our database | — |
| Predecessor | Radeon R700 | — |
| Successor | Northern Islands | — |
| Launch price | — | 399 USD |
Clocks
| GPU clock | 700 MHz | 550 MHz |
|---|---|---|
| Memory clock | 1150 MHz 4.6 Gbps effective | 650 MHz 1300 Mbps effective |
Memory Configuration
| Memory size | 1024 MB | 256 MB |
|---|---|---|
| Memory type | GDDR5 | GDDR3 |
| Memory bus width | 128 bit | 128 bit |
| Bandwidth | 73.60 GB/s | 20.80 GB/s |
Render Configuration
| Shading units | 720 | — |
|---|---|---|
| TMUs | 36 | 24 |
| ROPs | 16 | 8 |
| Compute units | 9 | — |
| Cache L1 | 8 KB (per CU) | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 24 |
| Vertex shaders | — | 8 |
Performance
| Pixel rate | 11.20 GPixel/s | 4.400 GPixel/s |
|---|---|---|
| Texture rate | 25.20 GTexel/s | 13.20 GTexel/s |
| FP32 (float) performance | 1,008 GFLOPS | — |
| Vertex rate | — | 1.100 GVertices/s |
Dimensions & Outputs
| Slot width | Dual-slot | IGP |
|---|---|---|
| Length | 178 mm 7 inches | 290 mm 11.4 inches |
| TDP | 86 W | 35 W |
| Suggested PSU | 250 W | 350 W |
| Outputs | 2x DVI1x HDMI1x DisplayPort | No outputs |
| Power connectors | 1x 6-pin | — |
| Board number | C012 | — |
| Width | — | 290 mm 11.4 inches |
| Height | — | 65 mm 2.6 inches |
| Weight | — | 3.2 kg (7.1 lbs) |
API Support & Features
| DirectX | 11.2 (11_0) | — |
|---|---|---|
| OpenGL | 4.4 | ES 1.1 |
| OpenCL | 1.2 | — |
| Vulkan | — | — |
| Shader model | 5.0 | — |
| Pixel shader | — | 3.0 |
| Vertex shader | — | 3.0 |