NVIDIA GeForce 910M vs NVIDIA Quadro FX 550M
Processeur graphique
| Nom du GPU | GK208B | G73 |
|---|---|---|
| GPU variant | N16V-GL | — |
| Architecture | Kepler 2.0 | Curie |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 90 nm |
| Transistors | 1,020 million | 177 million |
| Taille des matrices | 87 mm² | 125 mm² |
Graphiques mobiles
| Date de publication | Mar 13th, 2015 | Mar 13th, 2006 |
|---|---|---|
| Génération | GeForce 900M | Quadro FX Mobile (x500M) |
| Production | Active | End-of-life |
| Bus interface | PCIe 3.0 x8 | PCIe 1.0 x16 |
| Prédécesseur | GeForce 800M | Quadro FX Go |
| Successeur | GeForce 10 Mobile | — |
| Critiques | — | 26 in our database |
Vitesse clock
| GPU clock | 641 MHz | 480 MHz |
|---|---|---|
| Mémoire clock | 1001 MHz 2 Gbps effective | 500 MHz 1000 Mbps effective |
Mémoire
| Taille de la mémoire | 2 GB | 512 MB |
|---|---|---|
| Type de mémoire | DDR3 | GDDR3 |
| Bus mémoire | 64 bit | 128 bit |
| Bande passante | 16.02 GB/s | 16.00 GB/s |
Render Config
| Shading units | 384 | — |
|---|---|---|
| TMUs | 32 | 12 |
| ROPs | 8 | 8 |
| Comptage SMX | 2 | — |
| Cache L1 | 16 KB (per SMX) | — |
| Cache L2 | 512 KB | — |
| Pixel shaders | — | 12 |
| Vertex shaders | — | 5 |
Performance théorique
| Taux de pixel | 5.128 GPixel/s | 3.840 GPixel/s |
|---|---|---|
| Taux de texture | 20.51 GTexel/s | 5.760 GTexel/s |
| FP32 (float) performance | 492.3 GFLOPS | — |
| FP64 (double) performance | 20.51 GFLOPS (1:24) | — |
| Vertex rate | — | 600.0 MVertices/s |
Board Design
| Taille Slot | IGP | — |
|---|---|---|
| TDP | 33 W | 35 W |
| Sorties | No outputs | No outputs |
| Connecteurs de puissance | None | — |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 9.0c (9_3) |
|---|---|---|
| OpenGL | 4.6 | 2.1 |
| OpenCL | 3.0 | — |
| Vulkan | 1.1 | — |
| CUDA | 3.5 | — |
| Shader model | 5.1 | 3.0 |