NVIDIA GeForce 910M vs NVIDIA Quadro FX 550M
Grafikprozessor
| GPU Name | GK208B | G73 |
|---|---|---|
| GPU Variante | N16V-GL | — |
| Architektur | Kepler 2.0 | Curie |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 28 nm | 90 nm |
| Transistoren | 1,020 million | 177 million |
| Chipgröße | 87 mm² | 125 mm² |
Mobile Grafik
| Veröffentlichungsdatum | Mar 13th, 2015 | Mar 13th, 2006 |
|---|---|---|
| Generation | GeForce 900M | Quadro FX Mobile (x500M) |
| Produktion | Active | End-of-life |
| Businterface | PCIe 3.0 x8 | PCIe 1.0 x16 |
| Vorgänger | GeForce 800M | Quadro FX Go |
| Nachfolger | GeForce 10 Mobile | — |
| Reviews | — | 26 in our database |
Takt-Geschwindigkeiten
| GPU-Taktung | 641 MHz | 480 MHz |
|---|---|---|
| Speicher-Taktung | 1001 MHz 2 Gbps effective | 500 MHz 1000 Mbps effective |
Speicher
| Speichergröße | 2 GB | 512 MB |
|---|---|---|
| Speichertyp | DDR3 | GDDR3 |
| Speicherbus | 64 bit | 128 bit |
| Bandbreite | 16.02 GB/s | 16.00 GB/s |
Render-Konfiguration
| Shading-Einheiten | 384 | — |
|---|---|---|
| TMUs | 32 | 12 |
| ROPs | 8 | 8 |
| Anzahl SMX | 2 | — |
| Cache L1 | 16 KB (per SMX) | — |
| Cache L2 | 512 KB | — |
| Pixelshader | — | 12 |
| Vertex-Shader | — | 5 |
Theoretische Leistung
| Pixelrate | 5.128 GPixel/s | 3.840 GPixel/s |
|---|---|---|
| Texturrate | 20.51 GTexel/s | 5.760 GTexel/s |
| FP32 (float) Leistung | 492.3 GFLOPS | — |
| FP64 (double) Leistung | 20.51 GFLOPS (1:24) | — |
| Vertex-Rate | — | 600.0 MVertices/s |
Boarddesign
| Steckplatzbreite | IGP | — |
|---|---|---|
| TDP | 33 W | 35 W |
| Ausgabe | No outputs | No outputs |
| Stromverbindung | None | — |
Grafik-Features
| DirectX | 12 (11_0) | 9.0c (9_3) |
|---|---|---|
| OpenGL | 4.6 | 2.1 |
| OpenCL | 3.0 | — |
| Vulkan | 1.1 | — |
| CUDA | 3.5 | — |
| Shader-Modell | 5.1 | 3.0 |