NVIDIA A16 PCIe vs NVIDIA GeForce2 MX 200
Processeur graphique
| Nom du GPU | GA107 | NV11B |
|---|---|---|
| Architecture | Ampere | Celsius |
| Fonderie | Samsung | TSMC |
| Taille du processus | 8 nm | 180 nm |
| Transistors | unknown | 20 million |
| Taille des matrices | unknown | 64 mm² |
| GPU variant | — | MX200 |
Carte graphique
| Date de publication | Apr 12th, 2021 | Mar 3rd, 2001 |
|---|---|---|
| gpu.details.availability | 2021 | — |
| Génération | Tesla | GeForce 2 MX |
| Production | Active | End-of-life |
| Bus interface | PCIe 4.0 x16 | AGP 4x |
| Prédécesseur | — | GeForce 256 |
| Successeur | — | GeForce 3 |
Vitesse clock
| Base clock | 885 MHz | — |
|---|---|---|
| Boost clock | 1695 MHz | — |
| Mémoire clock | 1812 MHz 14.5 Gbps effective | 166 MHz |
| GPU clock | — | 175 MHz |
Mémoire
| Taille de la mémoire | 16 GB | 32 MB |
|---|---|---|
| Type de mémoire | GDDR6 | SDR |
| Bus mémoire | 128 bit | 64 bit |
| Bande passante | 231.9 GB/s | 1.328 GB/s |
Render Config
| Shading units | 2560 | — |
|---|---|---|
| TMUs | 80 | 4 |
| ROPs | 48 | 2 |
| Comptage SM | 20 | — |
| Tensor cores | 80 | — |
| RT cores | 20 | — |
| Cache L1 | 128 KB (per SM) | — |
| Cache L2 | 2 MB | — |
| Pixel shaders | — | 2 |
| Vertex shaders | — | 0 |
Performance théorique
| Taux de pixel | 81.36 GPixel/s | 350.0 MPixel/s |
|---|---|---|
| Taux de texture | 135.6 GTexel/s | 700.0 MTexel/s |
| FP16 (half) performance | 8.678 TFLOPS (1:1) | — |
| FP32 (float) performance | 8.678 TFLOPS | — |
| FP64 (double) performance | 271.2 GFLOPS (1:32) | — |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 267 mm 10.5 inches | — |
| Taille | 112 mm 4.4 inches | — |
| TDP | 250 W | unknown |
| Suggestions pour le PSU | 600 W | 200 W |
| Sorties | No outputs | 1x DVI1x VGA1x S-Video |
| Connecteurs de puissance | 8-pin EPS | None |
Caractéristiques graphiques
| DirectX | 12 Ultimate (12_2) | 7.0 |
|---|---|---|
| OpenGL | 4.6 | 1.2 |
| OpenCL | 3.0 | — |
| Vulkan | 1.2 | — |
| CUDA | 8.6 | — |
| Shader model | 6.6 | — |
| Pixel shader | — | — |
| Vertex shader | — | — |