Matrox Millennium G550 vs NVIDIA GeForce GT 430 PCI
Processeur graphique
| Nom du GPU | Condor | GF108 |
|---|---|---|
| Architecture | G500 | Fermi |
| Fonderie | UMC | TSMC |
| Taille du processus | 180 nm | 40 nm |
| Transistors | 10 million | 585 million |
| Taille des matrices | unknown | 116 mm² |
| GPU variant | MGA-G550-B | GF108-300-A1 |
Carte graphique
| Date de publication | Nov 26th, 2001 | Oct 11th, 2010 |
|---|---|---|
| Génération | G Series | GeForce 400 |
| Production | End-of-life | End-of-life |
| Bus interface | AGP 4x | PCIe 2.0 x16 |
| Critiques | 5 in our database | 33 in our database |
| Prix de lancement | 199 USD | — |
| Prédécesseur | — | GeForce 200 |
| Successeur | — | GeForce 500 |
Vitesse clock
| GPU clock | 125 MHz | 700 MHz |
|---|---|---|
| Mémoire clock | 166 MHz 332 Mbps effective | 600 MHz 1200 Mbps effective |
| Shader clock | — | 1400 MHz |
Mémoire
| Taille de la mémoire | 32 MB | 512 MB |
|---|---|---|
| Type de mémoire | DDR | DDR3 |
| Bus mémoire | 64 bit | 64 bit |
| Bande passante | 2.656 GB/s | 9.600 GB/s |
Render Config
| Pixel shaders | 2 | — |
|---|---|---|
| Vertex shaders | 1 | — |
| TMUs | 2 | 16 |
| ROPs | 2 | 4 |
| Shading units | — | 96 |
| Comptage SM | — | 2 |
| Cache L1 | — | 64 KB (per SM) |
| Cache L2 | — | 128 KB |
Performance théorique
| Taux de pixel | 250.0 MPixel/s | 2.800 GPixel/s |
|---|---|---|
| Vertex rate | 31.25 MVertices/s | — |
| Taux de texture | 250.0 MTexel/s | 11.20 GTexel/s |
| FP32 (float) performance | — | 268.8 GFLOPS |
| FP64 (double) performance | — | 22.40 GFLOPS (1:12) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 168 mm 6.6 inches | 145 mm 5.7 inches |
| TDP | unknown | 49 W |
| Suggestions pour le PSU | 200 W | 200 W |
| Sorties | 1x DVI1x VGA | 1x DVI1x HDMI1x VGA |
| Connecteurs de puissance | — | None |
| Board number | — | P1071 |
Caractéristiques graphiques
| DirectX | 8.0 | 12 (11_0) |
|---|---|---|
| OpenGL | 1.5 | 4.6 |
| OpenCL | — | 1.1 |
| Vulkan | — | — |
| Pixel shader | 1.3 | — |
| Vertex shader | 2.0 | — |
| CUDA | — | 2.1 |
| Shader model | — | 5.1 |