ATI Xbox 360 GPU 65nm vs NVIDIA Playstation 3 GPU 65nm
Processeur graphique
| Nom du GPU | Xenos Jasper | RSX-65nm |
|---|---|---|
| GPU variant | Crayola 6 | RSX-CXD2991 |
| Architecture | TeraScale | Curie |
| Fonderie | TSMC | Sony |
| Taille du processus | 65 nm | 65 nm |
| Transistors | 232 million | 300 million |
| Taille des matrices | 181 mm² | 186 mm² |
Carte graphique
| Date de publication | Aug 1st, 2008 | Aug 2008 |
|---|---|---|
| Génération | Console GPU | Console GPU |
| Production | End-of-life | End-of-life |
| Bus interface | IGP | IGP |
| Prix de lancement | 449 USD | 499 USD |
Vitesse clock
| GPU clock | 500 MHz | 550 MHz |
|---|---|---|
| Mémoire clock | 700 MHz 1400 Mbps effective | 650 MHz 1300 Mbps effective |
Mémoire
| Taille de la mémoire | 512 MB | 256 MB |
|---|---|---|
| Type de mémoire | GDDR3 | GDDR3 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 22.40 GB/s | 20.80 GB/s |
Render Config
| Shading units | 240 | — |
|---|---|---|
| TMUs | 16 | 24 |
| ROPs | 8 | 8 |
| Compute units | 3 | — |
| Pixel shaders | — | 24 |
| Vertex shaders | — | 8 |
Performance théorique
| Taux de pixel | 4.000 GPixel/s | 4.400 GPixel/s |
|---|---|---|
| Taux de texture | 8.000 GTexel/s | 13.20 GTexel/s |
| FP32 (float) performance | 240.0 GFLOPS | — |
| Vertex rate | — | 1.100 GVertices/s |
Board Design
| Taille Slot | IGP | IGP |
|---|---|---|
| Longueur | 310 mm 12.2 inches | 325 mm 12.8 inches |
| Taille | 269 mm 10.6 inches | 98 mm 3.9 inches |
| Taille | 79 mm 3.1 inches | 274 mm 10.8 inches |
| Poids | 3.5 kg (7.7 lbs) | 5.0 kg (11.0 lbs) |
| TDP | 150 W | 58 W |
| Suggestions pour le PSU | 350 W | 350 W |
| Sorties | No outputs | No outputs |
Caractéristiques graphiques
| DirectX | 9.0c (9_3) | — |
|---|---|---|
| OpenGL | — | ES 1.1 |
| OpenCL | — | — |
| Vulkan | — | — |
| Shader model | 3.0 | — |
| Pixel shader | — | 3.0 |
| Vertex shader | — | 3.0 |