ATI Video Xpression vs NVIDIA GeForce GTX 1660
Processeur graphique
| Nom du GPU | Mach64 | TU116 |
|---|---|---|
| GPU variant | Mach64 VT2 (215VT2CA42) | TU116-300-A1 |
| Architecture | Mach | Turing |
| Taille du processus | 600 nm | 12 nm |
| Transistors | 1 million | 6,600 million |
| Taille des matrices | 90 mm² | 284 mm² |
| Fonderie | — | TSMC |
Carte graphique
| Date de publication | May 21st, 1996 | Mar 14th, 2019 |
|---|---|---|
| Génération | Mach 64 | GeForce 16 |
| Production | End-of-life | Active |
| Bus interface | PCI | PCIe 3.0 x16 |
| Prédécesseur | Mach 32 | GeForce 10 |
| Successeur | Rage | GeForce 20 |
| Prix de lancement | — | 219 USD |
| Critiques | — | 40 in our database |
Vitesse clock
| GPU clock | 62 MHz | — |
|---|---|---|
| Mémoire clock | 62 MHz | 2001 MHz 8 Gbps effective |
| Base clock | — | 1530 MHz |
| Boost clock | — | 1785 MHz |
Mémoire
| Taille de la mémoire | 1 MB | 6 GB |
|---|---|---|
| Type de mémoire | EDO | GDDR5 |
| Bus mémoire | 64 bit | 192 bit |
| Bande passante | 496.0 MB/s | 192.1 GB/s |
Render Config
| Pixel shaders | 1 | — |
|---|---|---|
| Vertex shaders | 0 | — |
| TMUs | 0 | 88 |
| ROPs | 1 | 48 |
| Shading units | — | 1408 |
| Comptage SM | — | 22 |
| Cache L1 | — | 64 KB (per SM) |
| Cache L2 | — | 1536 KB |
Performance théorique
| Taux de pixel | 62.00 MPixel/s | 85.68 GPixel/s |
|---|---|---|
| Taux de texture | 0 MTexel/s | 157.1 GTexel/s |
| FP16 (half) performance | — | 10.05 TFLOPS (2:1) |
| FP32 (float) performance | — | 5.027 TFLOPS |
| FP64 (double) performance | — | 157.1 GFLOPS (1:32) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| TDP | unknown | 120 W |
| Suggestions pour le PSU | 200 W | 300 W |
| Sorties | 1x VGA | 1x DVI1x HDMI1x DisplayPort |
| Board number | 340 | PG165 SKU 0 |
| Longueur | — | 229 mm 9 inches |
| Taille | — | 111 mm 4.4 inches |
| Taille | — | 35 mm 1.4 inches |
| Connecteurs de puissance | — | 1x 8-pin |
Caractéristiques graphiques
| DirectX | — | 12 (12_1) |
|---|---|---|
| OpenGL | — | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.2 |
| Pixel shader | — | — |
| Vertex shader | — | — |
| CUDA | — | 7.5 |
| Shader model | — | 6.6 |