ATI Rage Fury vs NVIDIA GeForce GTX 780 Rev. 2
Processeur graphique
| Nom du GPU | Rage 4 | GK110B |
|---|---|---|
| GPU variant | 215R4GAUC21 | GK110-300-B1 |
| Architecture | Rage 4 | Kepler |
| Fonderie | TSMC | TSMC |
| Taille du processus | 250 nm | 28 nm |
| Transistors | 8 million | 7,080 million |
| Taille des matrices | 89 mm² | 561 mm² |
Carte graphique
| Date de publication | Aug 1st, 1999 | Sep 10th, 2013 |
|---|---|---|
| Génération | Rage 4 | GeForce 700 |
| Production | End-of-life | End-of-life |
| Bus interface | AGP 4x | PCIe 3.0 x16 |
| Prédécesseur | Rage 3 | GeForce 600 |
| Successeur | Rage 6 | GeForce 900 |
| Prix de lancement | — | 649 USD |
| Critiques | — | 155 in our database |
Vitesse clock
| GPU clock | 80 MHz | — |
|---|---|---|
| Mémoire clock | 120 MHz | 1502 MHz 6 Gbps effective |
| Base clock | — | 863 MHz |
| Boost clock | — | 902 MHz |
Mémoire
| Taille de la mémoire | 32 MB | 3 GB |
|---|---|---|
| Type de mémoire | SDR | GDDR5 |
| Bus mémoire | 128 bit | 384 bit |
| Bande passante | 1.920 GB/s | 288.4 GB/s |
Render Config
| Pixel shaders | 2 | — |
|---|---|---|
| Vertex shaders | 0 | — |
| TMUs | 2 | 192 |
| ROPs | 2 | 48 |
| Shading units | — | 2304 |
| Comptage SMX | — | 12 |
| Cache L1 | — | 16 KB (per SMX) |
| Cache L2 | — | 1536 KB |
Performance théorique
| Taux de pixel | 160.0 MPixel/s | 43.30 GPixel/s |
|---|---|---|
| Taux de texture | 160.0 MTexel/s | 173.2 GTexel/s |
| FP32 (float) performance | — | 4.156 TFLOPS |
| FP64 (double) performance | — | 173.2 GFLOPS (1:24) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| TDP | unknown | 250 W |
| Suggestions pour le PSU | 200 W | 600 W |
| Sorties | 1x VGA1x S-Video | 2x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | None | 1x 6-pin + 1x 8-pin |
| Longueur | — | 267 mm 10.5 inches |
| Taille | — | 111 mm 4.4 inches |
| Taille | — | 38 mm 1.5 inches |
| Board number | — | P2083 SKU 21 |
Caractéristiques graphiques
| DirectX | 6.0 | 12 (11_1) |
|---|---|---|
| OpenGL | 1.2 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.1 |
| Pixel shader | — | — |
| Vertex shader | — | — |
| CUDA | — | 3.5 |
| Shader model | — | 5.1 |