ATI Radeon HD 4830 vs NVIDIA GeForce2 GTS PRO
Processeur graphique
| Nom du GPU | RV770 | NV15 |
|---|---|---|
| GPU variant | RV770 LE (215-0669075) | GeForce2 GTS PRO |
| Architecture | TeraScale | Celsius |
| Fonderie | TSMC | TSMC |
| Taille du processus | 55 nm | 150 nm |
| Transistors | 956 million | 25 million |
| Taille des matrices | 256 mm² | 88 mm² |
Carte graphique
| Date de publication | Oct 21st, 2008 | Apr 26th, 2000 |
|---|---|---|
| Génération | Radeon R700 | GeForce 2 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 130 USD | — |
| Bus interface | PCIe 2.0 x16 | AGP 4x |
| Critiques | 43 in our database | — |
| Prédécesseur | Radeon R600 | GeForce 2 MX |
| Successeur | Evergreen | GeForce 3 |
Vitesse clock
| GPU clock | 575 MHz | 200 MHz |
|---|---|---|
| Mémoire clock | 900 MHz 1800 Mbps effective | 200 MHz 400 Mbps effective |
Mémoire
| Taille de la mémoire | 512 MB | 32 MB |
|---|---|---|
| Type de mémoire | GDDR3 | DDR |
| Bus mémoire | 256 bit | 128 bit |
| Bande passante | 57.60 GB/s | 6.400 GB/s |
Render Config
| Shading units | 640 | — |
|---|---|---|
| TMUs | 32 | 8 |
| ROPs | 16 | 4 |
| Compute units | 8 | — |
| Cache L1 | 16 KB (per CU) | — |
| Cache L2 | 256 KB | — |
| Pixel shaders | — | 4 |
| Vertex shaders | — | 0 |
Performance théorique
| Taux de pixel | 9.200 GPixel/s | 800.0 MPixel/s |
|---|---|---|
| Taux de texture | 18.40 GTexel/s | 1.600 GTexel/s |
| FP32 (float) performance | 736.0 GFLOPS | — |
| FP64 (double) performance | 147.2 GFLOPS (1:5) | — |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 246 mm 9.7 inches | — |
| Taille | 111 mm 4.4 inches | — |
| Taille | 20 mm 0.8 inches | — |
| TDP | 95 W | unknown |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 2x DVI1x S-Video | 1x VGA2x S-Video |
| Connecteurs de puissance | 1x 6-pin | None |
| Board number | B501-31 | — |
Caractéristiques graphiques
| DirectX | 10.1 (10_1) | 7.0 |
|---|---|---|
| OpenGL | 3.3 | 1.5 |
| OpenCL | 1.1 | — |
| Vulkan | — | — |
| Shader model | 4.1 | — |
| Pixel shader | — | 0.5 |
| Vertex shader | — | — |