ATI Radeon 9700 PRO vs NVIDIA GRID RTX T10-4
Processeur graphique
| Nom du GPU | R300 | TU102 |
|---|---|---|
| GPU variant | R300 9700 PRO (215R8CBGA13F) | TU102-875-A1 |
| Architecture | Rage 8 | Turing |
| Fonderie | TSMC | TSMC |
| Taille du processus | 150 nm | 12 nm |
| Transistors | 110 million | 18,600 million |
| Taille des matrices | 215 mm² | 754 mm² |
Carte graphique
| Date de publication | Jul 1st, 2002 | Unknown |
|---|---|---|
| Génération | Radeon R300 | GRID |
| Production | End-of-life | Active |
| Bus interface | AGP 8x | PCIe 3.0 x16 |
| Critiques | 1 in our database | — |
| Prédécesseur | Radeon R200 | — |
| Successeur | Radeon R400 AGP | — |
Vitesse clock
| GPU clock | 325 MHz | — |
|---|---|---|
| Mémoire clock | 310 MHz 620 Mbps effective | 1750 MHz 14 Gbps effective |
| Base clock | — | 1065 MHz |
| Boost clock | — | 1395 MHz |
Mémoire
| Taille de la mémoire | 128 MB | 4 GB |
|---|---|---|
| Type de mémoire | DDR | GDDR6 |
| Bus mémoire | 256 bit | 384 bit |
| Bande passante | 19.84 GB/s | 672.0 GB/s |
Render Config
| Pixel shaders | 8 | — |
|---|---|---|
| Vertex shaders | 4 | — |
| TMUs | 8 | 288 |
| ROPs | 8 | 96 |
| Shading units | — | 4608 |
| Comptage SM | — | 72 |
| Tensor cores | — | 576 |
| RT cores | — | 72 |
| Cache L1 | — | 64 KB (per SM) |
| Cache L2 | — | 6 MB |
Performance théorique
| Taux de pixel | 2.600 GPixel/s | 133.9 GPixel/s |
|---|---|---|
| Vertex rate | 325.0 MVertices/s | — |
| Taux de texture | 2.600 GTexel/s | 401.8 GTexel/s |
| FP16 (half) performance | — | 25.71 TFLOPS (2:1) |
| FP32 (float) performance | — | 12.86 TFLOPS |
| FP64 (double) performance | — | 401.8 GFLOPS (1:32) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| TDP | unknown | 260 W |
| Suggestions pour le PSU | 200 W | 600 W |
| Sorties | 1x DVI1x VGA1x S-Video | No outputs |
| Connecteurs de puissance | Floppy | 1x 6-pin + 1x 8-pin |
| Board number | 942 | PG150 SKU 215 |
| Longueur | — | 267 mm 10.5 inches |
Caractéristiques graphiques
| DirectX | 9.0 (9_0) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 2.0 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.2 |
| Pixel shader | 2.0 | — |
| Vertex shader | 2.0 | — |
| CUDA | — | 7.5 |
| Shader model | — | 6.6 |