ATI Radeon 9700 PRO vs NVIDIA GRID RTX T10-4
Grafikprozessor
| GPU Name | R300 | TU102 |
|---|---|---|
| GPU Variante | R300 9700 PRO (215R8CBGA13F) | TU102-875-A1 |
| Architektur | Rage 8 | Turing |
| Hersteller | TSMC | TSMC |
| Prozessgröße | 150 nm | 12 nm |
| Transistoren | 110 million | 18,600 million |
| Chipgröße | 215 mm² | 754 mm² |
Grafikkarte
| Veröffentlichungsdatum | Jul 1st, 2002 | Unknown |
|---|---|---|
| Generation | Radeon R300 | GRID |
| Produktion | End-of-life | Active |
| Businterface | AGP 8x | PCIe 3.0 x16 |
| Reviews | 1 in our database | — |
| Vorgänger | Radeon R200 | — |
| Nachfolger | Radeon R400 AGP | — |
Takt-Geschwindigkeiten
| GPU-Taktung | 325 MHz | — |
|---|---|---|
| Speicher-Taktung | 310 MHz 620 Mbps effective | 1750 MHz 14 Gbps effective |
| Basis-Taktfrequenz | — | 1065 MHz |
| Boost-Takt | — | 1395 MHz |
Speicher
| Speichergröße | 128 MB | 4 GB |
|---|---|---|
| Speichertyp | DDR | GDDR6 |
| Speicherbus | 256 bit | 384 bit |
| Bandbreite | 19.84 GB/s | 672.0 GB/s |
Render-Konfiguration
| Pixelshader | 8 | — |
|---|---|---|
| Vertex-Shader | 4 | — |
| TMUs | 8 | 288 |
| ROPs | 8 | 96 |
| Shading-Einheiten | — | 4608 |
| Anzahl SM | — | 72 |
| Tensor Cores | — | 576 |
| RT-Kerne | — | 72 |
| Cache L1 | — | 64 KB (per SM) |
| Cache L2 | — | 6 MB |
Theoretische Leistung
| Pixelrate | 2.600 GPixel/s | 133.9 GPixel/s |
|---|---|---|
| Vertex-Rate | 325.0 MVertices/s | — |
| Texturrate | 2.600 GTexel/s | 401.8 GTexel/s |
| FP16 (half) Leistung | — | 25.71 TFLOPS (2:1) |
| FP32 (float) Leistung | — | 12.86 TFLOPS |
| FP64 (double) Leistung | — | 401.8 GFLOPS (1:32) |
Boarddesign
| Steckplatzbreite | Single-slot | Dual-slot |
|---|---|---|
| TDP | unknown | 260 W |
| Vorgeschlagenes Netzteil | 200 W | 600 W |
| Ausgabe | 1x DVI1x VGA1x S-Video | No outputs |
| Stromverbindung | Floppy | 1x 6-pin + 1x 8-pin |
| Board-Nummer | 942 | PG150 SKU 215 |
| Länge | — | 267 mm 10.5 inches |
Grafik-Features
| DirectX | 9.0 (9_0) | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 2.0 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.2 |
| Pixelshader | 2.0 | — |
| Vertex-Shader | 2.0 | — |
| CUDA | — | 7.5 |
| Shader-Modell | — | 6.6 |