ATI All-In-Wonder 2006 AGP Edition vs NVIDIA GeForce GT 630 Rev. 2 PCIe x8
Processeur graphique
| Nom du GPU | RV350 | GK208 |
|---|---|---|
| GPU variant | RV351 LE | GK208-301-A1 |
| Architecture | Rage 8 | Kepler 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 130 nm | 28 nm |
| Transistors | 60 million | 1,020 million |
| Taille des matrices | 76 mm² | 87 mm² |
Carte graphique
| Date de publication | Apr 29th, 2005 | May 29th, 2013 |
|---|---|---|
| Génération | All-In-Wonder | GeForce 600 |
| Production | End-of-life | End-of-life |
| Prix de lancement | 199 USD | — |
| Bus interface | AGP 8x | PCIe 2.0 x8 |
| Critiques | 14 in our database | — |
| Prédécesseur | — | GeForce 500 |
| Successeur | — | GeForce 700 |
Vitesse clock
| GPU clock | 324 MHz | 902 MHz |
|---|---|---|
| Mémoire clock | 196 MHz 392 Mbps effective | 900 MHz 1800 Mbps effective |
Mémoire
| Taille de la mémoire | 256 MB | 2 GB |
|---|---|---|
| Type de mémoire | DDR | DDR3 |
| Bus mémoire | 128 bit | 64 bit |
| Bande passante | 6.272 GB/s | 14.40 GB/s |
Render Config
| Pixel shaders | 4 | — |
|---|---|---|
| Vertex shaders | 2 | — |
| TMUs | 4 | 32 |
| ROPs | 4 | 8 |
| Shading units | — | 384 |
| Comptage SMX | — | 2 |
| Cache L1 | — | 16 KB (per SMX) |
| Cache L2 | — | 512 KB |
Performance théorique
| Taux de pixel | 1.296 GPixel/s | 7.216 GPixel/s |
|---|---|---|
| Vertex rate | 162.0 MVertices/s | — |
| Taux de texture | 1.296 GTexel/s | 28.86 GTexel/s |
| FP32 (float) performance | — | 692.7 GFLOPS |
| FP64 (double) performance | — | 28.86 GFLOPS (1:24) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| TDP | unknown | 25 W |
| Suggestions pour le PSU | 200 W | 200 W |
| Sorties | 1x VGA1x S-Video | 1x DVI1x HDMI1x VGA |
| Connecteurs de puissance | None | None |
| Board number | A225 | P2132 |
| Longueur | — | 115 mm 4.5 inches |
Caractéristiques graphiques
| DirectX | 9.0 (9_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 2.0 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.1 |
| Pixel shader | 2.0 | — |
| Vertex shader | 2.0 | — |
| CUDA | — | 3.5 |
| Shader model | — | 5.1 |