AMD Playstation 5 GPU vs NVIDIA GeForce RTX 3080 Ti
Processeur graphique
| Nom du GPU | Oberon | GA102 |
|---|---|---|
| Architecture | RDNA 2.0 | Ampere |
| Fonderie | TSMC | TSMC |
| Taille du processus | 7 nm | 7 nm |
| Transistors | unknown | 40,000 million |
| Taille des matrices | 308 mm² | 627 mm² |
| GPU variant | CXD90044GB | GA102-300-A1 |
Carte graphique
| Date de publication | Nov 12th, 2020 | 2020 |
|---|---|---|
| Génération | Console GPU | GeForce 30 |
| Production | Active | Unreleased |
| Prix de lancement | 499 USD | 1,399 USD |
| Bus interface | IGP | PCIe 4.0 x16 |
Vitesse clock
| GPU clock | 2233 MHz | — |
|---|---|---|
| Mémoire clock | 1750 MHz 14 Gbps effective | 2375 MHz 19000 MHz effective |
| Base clock | — | 1410 MHz |
| Boost clock | — | 1740 MHz |
Mémoire
| Taille de la mémoire | 16 GB | 12 GB |
|---|---|---|
| Type de mémoire | GDDR6 | GDDR6X |
| Bus mémoire | 256 bit | 384 bit |
| Bande passante | 448.0 GB/s | 912.0 GB/s |
Render Config
| Shading units | 2304 | 5120 |
|---|---|---|
| TMUs | 144 | 320 |
| ROPs | 64 | 96 |
| Compute units | 36 | — |
| Cache L2 | 4 MB | 6 MB |
| Comptage SM | — | 80 |
| Tensor cores | — | 640 |
| RT cores | — | 160 |
| Cache L1 | — | 192 KB (per SM) |
Performance théorique
| Taux de pixel | 142.9 GPixel/s | 167.0 GPixel/s |
|---|---|---|
| Taux de texture | 321.6 GTexel/s | 556.8 GTexel/s |
| FP16 (half) performance | 20.58 TFLOPS (2:1) | 35.64 TFLOPS (2:1) |
| FP32 (float) performance | 10.29 TFLOPS | 17.82 TFLOPS |
| FP64 (double) performance | 643.1 GFLOPS (1:16) | 556.8 GFLOPS (1:32) |
Board Design
| Taille Slot | IGP | Dual-slot |
|---|---|---|
| Longueur | 390 mm 15.4 inches | 267 mm 10.5 inches |
| Taille | 260 mm 10.2 inches | — |
| Taille | 104 mm 4.1 inches | — |
| TDP | 180 W | 320 W |
| Suggestions pour le PSU | 450 W | 700 W |
| Sorties | No outputs | 1x HDMI3x DisplayPort1x USB Type-C |
| Connecteurs de puissance | None | 1x 12-pin |
| Poids | 4.5 kg (9.9 lbs) | — |
| Board number | — | PG132 SKU 20 |
Caractéristiques graphiques
| DirectX | — | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 2.0 |
| Vulkan | 1.2 | 1.2.140 |
| Shader model | 6.5 | 6.5 |
| CUDA | — | 8.5 |