AMD Playstation 4 GPU vs AMD Xbox Series S GPU
Processeur graphique
| Nom du GPU | Liverpool | Lockhart |
|---|---|---|
| GPU variant | CXD90026BG | — |
| Architecture | GCN 2.0 | RDNA 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 7 nm |
| Transistors | unknown | 8,000 million |
| Taille des matrices | 348 mm² | 197 mm² |
Carte graphique
| Date de publication | Nov 24th, 2013 | Nov 10th, 2020 |
|---|---|---|
| Génération | Console GPU | Console GPU |
| Production | End-of-life | Active |
| Bus interface | IGP | — |
| Prix de lancement | 399 USD | 299 USD |
Vitesse clock
| GPU clock | 800 MHz | 1565 MHz |
|---|---|---|
| Mémoire clock | 1375 MHz 5.5 Gbps effective | 1750 MHz 14 Gbps effective |
Mémoire
| Taille de la mémoire | 8 GB | 8 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR6 |
| Bus mémoire | 256 bit | 128 bit |
| Bande passante | 176.0 GB/s | 224.0 GB/s |
Render Config
| Shading units | 1152 | 1280 |
|---|---|---|
| TMUs | 72 | 80 |
| ROPs | 32 | 32 |
| Compute units | 18 | 20 |
| Cache L2 | — | 4 MB |
Performance théorique
| Taux de pixel | 25.60 GPixel/s | 50.08 GPixel/s |
|---|---|---|
| Taux de texture | 57.60 GTexel/s | 125.2 GTexel/s |
| FP16 (half) performance | 1.843 TFLOPS (1:1) | 8.013 TFLOPS (2:1) |
| FP32 (float) performance | 1.843 TFLOPS | 4.006 TFLOPS |
| FP64 (double) performance | — | 250.4 GFLOPS (1:16) |
Board Design
| Taille Slot | IGP | — |
|---|---|---|
| Longueur | 305 mm 12 inches | 274 mm 10.8 inches |
| Taille | 275 mm 10.8 inches | 151 mm 5.9 inches |
| Taille | 53 mm 2.1 inches | 64 mm 2.5 inches |
| Poids | 2.8 kg (6.2 lbs) | 1.93 kg (4.25 lbs) |
| TDP | 75 W | 100 W |
| Suggestions pour le PSU | 350 W | — |
| Sorties | No outputs | No outputs |
| Connecteurs de puissance | None | — |
Caractéristiques graphiques
| DirectX | 11.1* | 12 Ultimate (12_2) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 1.2 |
| Vulkan | 1.1 | 1.2 |
| Shader model | 5.1 | 6.5 |