GPU Name | RV280 | GA102 |
---|---|---|
Architektur | Rage 7 | Ampere |
Hersteller | UMC | Samsung |
Prozessgröße | 150 nm | 8 nm |
Transistoren | 36 million | 28,300 million |
Chipgröße | 98 mm² | 628 mm² |
GPU Variante | — | GA102-300-A1 |
Veröffentlichungsdatum | Mar 1st, 2003 | Sep 1st, 2020 |
---|---|---|
Generation | Radeon R200 | GeForce 30 |
Produktion | End-of-life | Active |
Businterface | PCI | PCIe 4.0 x16 |
Reviews | 1 in our database | 56 in our database |
Vorgänger | Radeon R100 | GeForce 20 |
Nachfolger | Radeon R300 | — |
Originalpreis | — | 1,499 USD |
gpu.details.availability | — | Sep 24th, 2020 |
Aktueller Preis | — | Amazon / Newegg |
GPU-Taktung | 200 MHz | — |
---|---|---|
Speicher-Taktung | 166 MHz 332 Mbps effective | 1219 MHz 19.5 Gbps effective |
Basis-Taktfrequenz | — | 1395 MHz |
Boost-Takt | — | 1695 MHz |
Speichergröße | 64 MB | 24 GB |
---|---|---|
Speichertyp | DDR | GDDR6X |
Speicherbus | 64 bit | 384 bit |
Bandbreite | 2.656 GB/s | 936.2 GB/s |
Pixelshader | 4 | — |
---|---|---|
Vertex-Shader | 1 | — |
TMUs | 4 | 328 |
ROPs | 4 | 112 |
Shading-Einheiten | — | 10496 |
Anzahl SM | — | 82 |
Tensor Cores | — | 328 |
RT-Kerne | — | 82 |
Cache L1 | — | 128 KB (per SM) |
Cache L2 | — | 6 MB |
Pixelrate | 800.0 MPixel/s | 189.8 GPixel/s |
---|---|---|
Vertex-Rate | 50.00 MVertices/s | — |
Texturrate | 800.0 MTexel/s | 556.0 GTexel/s |
FP16 (half) Leistung | — | 35.58 TFLOPS (1:1) |
FP32 (float) Leistung | — | 35.58 TFLOPS |
FP64 (double) Leistung | — | 556.0 GFLOPS (1:64) |
Steckplatzbreite | Single-slot | Triple-slot |
---|---|---|
TDP | 28 W | 350 W |
Vorgeschlagenes Netzteil | 200 W | 750 W |
Ausgabe | 1x DVI1x VGA1x S-Video | 1x HDMI3x DisplayPort |
Stromverbindung | None | 1x 12-pin |
Länge | — | 336 mm 13.2 inches |
Breite | — | 140 mm 5.5 inches |
Board-Nummer | — | PG132 SKU 10 |
Höhe | — | 61 mm 2.4 inches |
DirectX | 8.1 | 12 Ultimate (12_2) |
---|---|---|
OpenGL | 1.4 | 4.6 |
OpenCL | — | 3.0 |
Vulkan | — | 1.2 |
Pixelshader | 1.4 | — |
Vertex-Shader | 1.1 | — |
CUDA | — | 8.6 |
Shader-Modell | — | 6.6 |