NVIDIA GeForce GTX 580 vs NVIDIA Tesla P100 DGXS
Graphics Processor
| GPU model | GF110 | GP100 |
|---|---|---|
| GPU variant | GF110-375-A1 | — |
| Architecture | Fermi 2.0 | Pascal |
| Foundry | TSMC | TSMC |
| Manufacturing process | 40 nm | 16 nm |
| Number of transistors | 3,000 million | 15,300 million |
| Die size | 520 mm² | 610 mm² |
Graphics Card
| Release date | Nov 9th, 2010 | Apr 5th, 2016 |
|---|---|---|
| Generation | GeForce 500 | Tesla |
| Production | End-of-life | End-of-life |
| Launch price | 499 USD | — |
| Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
| Reviews | 136 in our database | — |
| Predecessor | GeForce 400 | — |
| Successor | GeForce 600 | — |
Clocks
| GPU clock | 772 MHz | — |
|---|---|---|
| Shader clock | 1544 MHz | — |
| Memory clock | 1002 MHz 4 Gbps effective | 715 MHz 1430 Mbps effective |
| Base clock | — | 1328 MHz |
| Boost clock | — | 1480 MHz |
Memory Configuration
| Memory size | 1536 MB | 16 GB |
|---|---|---|
| Memory type | GDDR5 | HBM2 |
| Memory bus width | 384 bit | 4096 bit |
| Bandwidth | 192.4 GB/s | 732.2 GB/s |
Render Configuration
| Shading units | 512 | 3584 |
|---|---|---|
| TMUs | 64 | 224 |
| ROPs | 48 | 96 |
| SM count | 16 | 56 |
| Cache L1 | 64 KB (per SM) | 24 KB (per SM) |
| Cache L2 | 768 KB | 4 MB |
Performance
| Pixel rate | 24.70 GPixel/s | 142.1 GPixel/s |
|---|---|---|
| Texture rate | 49.41 GTexel/s | 331.5 GTexel/s |
| FP32 (float) performance | 1.581 TFLOPS | 10.61 TFLOPS |
| FP64 (double) performance | 197.6 GFLOPS (1:8) | 5.304 TFLOPS (1:2) |
| FP16 (half) performance | — | 21.22 TFLOPS (2:1) |
Dimensions & Outputs
| Slot width | Dual-slot | — |
|---|---|---|
| Length | 267 mm 10.5 inches | — |
| TDP | 244 W | 300 W |
| Suggested PSU | 550 W | 700 W |
| Outputs | 2x DVI1x mini-HDMI | No outputs |
| Power connectors | 1x 6-pin + 1x 8-pin | None |
| Board number | P1261 SKU 02 | — |
API Support & Features
| DirectX | 12 (11_0) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 3.0 |
| Vulkan | — | 1.2 |
| CUDA | 2.0 | 6.0 |
| Shader model | 5.1 | 6.4 |