NVIDIA GeForce 930M vs NVIDIA GeForce4 Ti 4800

Table of Contents

Graphics Processor

GPU model GM108 NV28
GPU variant N16S-GM NV28M A1
Architecture Maxwell Kelvin
Foundry TSMC TSMC
Manufacturing process 28 nm 150 nm
Number of transistors unknown 36 million
Die size unknown 101 mm²

Mobile graphics

Release date Mar 13th, 2015 —
Generation GeForce 900M —
Production End-of-life —
Interface PCIe 3.0 x8 —
Predecessor GeForce 800M —
Successor GeForce 10 Mobile —

Clocks

Base clock 928 MHz —
Boost clock 941 MHz —
Memory clock 900 MHz 1800 Mbps effective 325 MHz 650 Mbps effective
GPU clock — 300 MHz

Memory Configuration

Memory size 2 GB 128 MB
Memory type DDR3 DDR
Memory bus width 64 bit 128 bit
Bandwidth 14.40 GB/s 10.40 GB/s

Render Configuration

Shading units 384 —
TMUs 24 8
ROPs 8 4
SMM count 3 —
Cache L1 64 KB (per SMM) —
Cache L2 1024 KB —
Pixel shaders — 4
Vertex shaders — 2

Performance

Pixel rate 7.528 GPixel/s 1.200 GPixel/s
Texture rate 22.58 GTexel/s 2.400 GTexel/s
FP32 (float) performance 722.7 GFLOPS —
FP64 (double) performance 22.58 GFLOPS (1:32) —
Vertex rate — 150.0 MVertices/s

Dimensions & Outputs

Slot width IGP Single-slot
TDP 33 W unknown
Outputs No outputs 1x DVI1x VGA1x S-Video
Power connectors None None
Length — 216 mm 8.5 inches
Suggested PSU — 200 W

API Support & Features

DirectX 12 (11_0) 8.1
OpenGL 4.6 1.5
OpenCL 3.0 —
Vulkan 1.1 —
CUDA 5.0 —
Shader model 5.1 —
Pixel shader — 1.3
Vertex shader — 1.1

Other Features

Graphics Card

Release date — Mar 15th, 2003
Generation — GeForce 4 Ti
Production — End-of-life
Interface — AGP 8x
Predecessor — GeForce 4 MX
Successor — GeForce FX

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