ATI Radeon 9550 vs NVIDIA GeForce GT 430 PCI
Graphics Processor
| GPU model | RV350 | GF108 |
|---|---|---|
| GPU variant | RV350 LX (215R8NCKA13F) | GF108-300-A1 |
| Architecture | Rage 8 | Fermi |
| Foundry | TSMC | TSMC |
| Manufacturing process | 130 nm | 40 nm |
| Number of transistors | 60 million | 585 million |
| Die size | 76 mm² | 116 mm² |
Graphics Card
| Release date | Oct 1st, 2003 | Oct 11th, 2010 |
|---|---|---|
| Generation | Radeon R300 | GeForce 400 |
| Production | End-of-life | End-of-life |
| Interface | AGP 8x | PCIe 2.0 x16 |
| Reviews | 7 in our database | 33 in our database |
| Predecessor | Radeon R200 | GeForce 200 |
| Successor | Radeon R400 AGP | GeForce 500 |
Clocks
| GPU clock | 250 MHz | 700 MHz |
|---|---|---|
| Memory clock | 200 MHz 400 Mbps effective | 600 MHz 1200 Mbps effective |
| Shader clock | — | 1400 MHz |
Memory Configuration
| Memory size | 64 MB | 512 MB |
|---|---|---|
| Memory type | DDR | DDR3 |
| Memory bus width | 128 bit | 64 bit |
| Bandwidth | 6.400 GB/s | 9.600 GB/s |
Render Configuration
| Pixel shaders | 4 | — |
|---|---|---|
| Vertex shaders | 2 | — |
| TMUs | 4 | 16 |
| ROPs | 4 | 4 |
| Shading units | — | 96 |
| SM count | — | 2 |
| Cache L1 | — | 64 KB (per SM) |
| Cache L2 | — | 128 KB |
Performance
| Pixel rate | 1.000 GPixel/s | 2.800 GPixel/s |
|---|---|---|
| Vertex rate | 125.0 MVertices/s | — |
| Texture rate | 1.000 GTexel/s | 11.20 GTexel/s |
| FP32 (float) performance | — | 268.8 GFLOPS |
| FP64 (double) performance | — | 22.40 GFLOPS (1:12) |
Dimensions & Outputs
| Slot width | Single-slot | Single-slot |
|---|---|---|
| TDP | unknown | 49 W |
| Suggested PSU | 200 W | 200 W |
| Outputs | 1x DVI1x VGA1x S-Video | 1x DVI1x HDMI1x VGA |
| Power connectors | None | None |
| Board number | A035 | P1071 |
| Length | — | 145 mm 5.7 inches |
API Support & Features
| DirectX | 9.0 (9_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 2.0 | 4.6 |
| OpenCL | — | 1.1 |
| Vulkan | — | — |
| Pixel shader | 2.0 | — |
| Vertex shader | 2.0 | — |
| CUDA | — | 2.1 |
| Shader model | — | 5.1 |