AMD Xbox Series S GPU vs NVIDIA GeForce GTX 1650 Ti Mobile

Table of Contents

Graphics Processor

GPU model Lockhart TU116
Architecture RDNA 2.0 Turing
Foundry TSMC TSMC
Manufacturing process 7 nm 12 nm
Number of transistors 8,000 million 6,600 million
Die size 197 mm² 284 mm²
GPU variant N18P-G61

Graphics Card

Release date Nov 10th, 2020
Generation Console GPU
Production Active
Launch price 299 USD

Clocks

GPU clock 1565 MHz
Memory clock 1750 MHz 14 Gbps effective 1500 MHz 12 Gbps effective
Base clock 1350 MHz
Boost clock 1485 MHz

Memory Configuration

Memory size 8 GB 4 GB
Memory type GDDR6 GDDR6
Memory bus width 128 bit 128 bit
Bandwidth 224.0 GB/s 192.0 GB/s

Render Configuration

Shading units 1280 1024
TMUs 80 64
ROPs 32 32
Compute units 20
Cache L2 4 MB 1024 KB
SM count 16
Cache L1 64 KB (per SM)

Performance

Pixel rate 50.08 GPixel/s 47.52 GPixel/s
Texture rate 125.2 GTexel/s 95.04 GTexel/s
FP16 (half) performance 8.013 TFLOPS (2:1) 6.083 TFLOPS (2:1)
FP32 (float) performance 4.006 TFLOPS 3.041 TFLOPS
FP64 (double) performance 250.4 GFLOPS (1:16) 95.04 GFLOPS (1:32)

Dimensions & Outputs

Length 274 mm 10.8 inches
Width 151 mm 5.9 inches
Height 64 mm 2.5 inches
Weight 1.93 kg (4.25 lbs)
TDP 100 W 50 W
Outputs No outputs No outputs
Power connectors None

API Support & Features

DirectX 12 Ultimate (12_2) 12 (12_1)
OpenGL 4.6 4.6
OpenCL 1.2 3.0
Vulkan 1.2 1.2
Shader model 6.5 6.6
CUDA 7.5

Other Features

Mobile graphics

Release date Apr 23rd, 2020
Generation GeForce 16 Mobile
Production Active
Interface PCIe 3.0 x16
Predecessor GeForce 10 Mobile
Successor GeForce 20 Mobile

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