AMD Xbox Series S GPU vs NVIDIA GeForce GTX 1650 Ti Mobile
Processeur graphique
| Nom du GPU | Lockhart | TU116 |
|---|---|---|
| Architecture | RDNA 2.0 | Turing |
| Fonderie | TSMC | TSMC |
| Taille du processus | 7 nm | 12 nm |
| Transistors | 8,000 million | 6,600 million |
| Taille des matrices | 197 mm² | 284 mm² |
| GPU variant | — | N18P-G61 |
Carte graphique
| Date de publication | Nov 10th, 2020 | — |
|---|---|---|
| Génération | Console GPU | — |
| Production | Active | — |
| Prix de lancement | 299 USD | — |
Vitesse clock
| GPU clock | 1565 MHz | — |
|---|---|---|
| Mémoire clock | 1750 MHz 14 Gbps effective | 1500 MHz 12 Gbps effective |
| Base clock | — | 1350 MHz |
| Boost clock | — | 1485 MHz |
Mémoire
| Taille de la mémoire | 8 GB | 4 GB |
|---|---|---|
| Type de mémoire | GDDR6 | GDDR6 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 224.0 GB/s | 192.0 GB/s |
Render Config
| Shading units | 1280 | 1024 |
|---|---|---|
| TMUs | 80 | 64 |
| ROPs | 32 | 32 |
| Compute units | 20 | — |
| Cache L2 | 4 MB | 1024 KB |
| Comptage SM | — | 16 |
| Cache L1 | — | 64 KB (per SM) |
Performance théorique
| Taux de pixel | 50.08 GPixel/s | 47.52 GPixel/s |
|---|---|---|
| Taux de texture | 125.2 GTexel/s | 95.04 GTexel/s |
| FP16 (half) performance | 8.013 TFLOPS (2:1) | 6.083 TFLOPS (2:1) |
| FP32 (float) performance | 4.006 TFLOPS | 3.041 TFLOPS |
| FP64 (double) performance | 250.4 GFLOPS (1:16) | 95.04 GFLOPS (1:32) |
Board Design
| Longueur | 274 mm 10.8 inches | — |
|---|---|---|
| Taille | 151 mm 5.9 inches | — |
| Taille | 64 mm 2.5 inches | — |
| Poids | 1.93 kg (4.25 lbs) | — |
| TDP | 100 W | 50 W |
| Sorties | No outputs | No outputs |
| Connecteurs de puissance | — | None |
Caractéristiques graphiques
| DirectX | 12 Ultimate (12_2) | 12 (12_1) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.2 | 1.2 |
| Shader model | 6.5 | 6.6 |
| CUDA | — | 7.5 |
AUTRES CARACTÉRISTIQUES
Graphiques mobiles
| Date de publication | — | Apr 23rd, 2020 |
|---|---|---|
| Génération | — | GeForce 16 Mobile |
| Production | — | Active |
| Bus interface | — | PCIe 3.0 x16 |
| Prédécesseur | — | GeForce 10 Mobile |
| Successeur | — | GeForce 20 Mobile |