AMD Xbox One S GPU vs NVIDIA GeForce GTX 1050 Ti
Graphics Processor
| GPU model | Durango 2 | GP107 |
|---|---|---|
| GPU variant | M1004145-001 | GP107-400-A1 |
| Architecture | GCN 1.0 | Pascal |
| Foundry | TSMC | Samsung |
| Manufacturing process | 16 nm | 14 nm |
| Number of transistors | 5,000 million | 3,300 million |
| Die size | 240 mm² | 132 mm² |
Graphics Card
| Release date | Aug 2nd, 2016 | Oct 25th, 2016 |
|---|---|---|
| Generation | Console GPU | GeForce 10 |
| Production | End-of-life | End-of-life |
| Launch price | 399 USD | 139 USD |
| Interface | IGP | PCIe 3.0 x16 |
| Predecessor | — | GeForce 900 |
| Successor | — | GeForce 20 |
| Reviews | — | 58 in our database |
Clocks
| GPU clock | 914 MHz | — |
|---|---|---|
| Memory clock | 1066 MHz 2.1 Gbps effective | 1752 MHz 7 Gbps effective |
| Base clock | — | 1291 MHz |
| Boost clock | — | 1392 MHz |
Memory Configuration
| Memory size | 8 GB | 4 GB |
|---|---|---|
| Memory type | DDR3 | GDDR5 |
| Memory bus width | 256 bit | 128 bit |
| Bandwidth | 68.22 GB/s | 112.1 GB/s |
Render Configuration
| Shading units | 768 | 768 |
|---|---|---|
| TMUs | 48 | 48 |
| ROPs | 16 | 32 |
| Compute units | 12 | — |
| SM count | — | 6 |
| Cache L1 | — | 48 KB (per SM) |
| Cache L2 | — | 1024 KB |
Performance
| Pixel rate | 14.62 GPixel/s | 44.54 GPixel/s |
|---|---|---|
| Texture rate | 43.87 GTexel/s | 66.82 GTexel/s |
| FP32 (float) performance | 1,404 GFLOPS | 2.138 TFLOPS |
| FP16 (half) performance | — | 33.41 GFLOPS (1:64) |
| FP64 (double) performance | — | 66.82 GFLOPS (1:32) |
Dimensions & Outputs
| Slot width | IGP | Dual-slot |
|---|---|---|
| Length | 295 mm 11.6 inches | 145 mm 5.7 inches |
| Width | 230 mm 9.1 inches | 111 mm 4.4 inches |
| Height | 64 mm 2.5 inches | — |
| Weight | 2.9 kg (6.4 lbs) | — |
| TDP | 95 W | 75 W |
| Suggested PSU | 350 W | 250 W |
| Outputs | No outputs | 1x DVI1x HDMI1x DisplayPort |
| Power connectors | — | None |
| Board number | — | PG210 |
API Support & Features
| DirectX | 12 (11_1) | 12 (12_1) |
|---|---|---|
| OpenGL | — | 4.6 |
| OpenCL | 1.2 | 3.0 |
| Vulkan | 1.1 | 1.2 |
| Shader model | 5.1 | 6.4 |
| CUDA | — | 6.1 |