AMD Radeon R7 350 OEM vs NVIDIA GeForce GTX 460 SE
Graphics Processor
| GPU model | Oland | GF104 |
|---|---|---|
| GPU variant | Oland XT (215-0837000) | GF104-225-A1 |
| Architecture | GCN 1.0 | Fermi |
| Foundry | TSMC | TSMC |
| Manufacturing process | 28 nm | 40 nm |
| Number of transistors | 950 million | 1,950 million |
| Die size | 77 mm² | 332 mm² |
Graphics Card
| Release date | May 5th, 2015 | Nov 15th, 2010 |
|---|---|---|
| Generation | Pirate Islands | GeForce 400 |
| Production | End-of-life | End-of-life |
| Interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
| Predecessor | Volcanic Islands | GeForce 200 |
| Successor | Arctic Islands | GeForce 500 |
| Launch price | — | 160 USD |
| Reviews | — | 2 in our database |
Clocks
| Base clock | 1000 MHz | — |
|---|---|---|
| Boost clock | 1050 MHz | — |
| Memory clock | 1150 MHz 4.6 Gbps effective | 850 MHz 3.4 Gbps effective |
| GPU clock | — | 650 MHz |
| Shader clock | — | 1300 MHz |
Memory Configuration
| Memory size | 2 GB | 1024 MB |
|---|---|---|
| Memory type | GDDR5 | GDDR5 |
| Memory bus width | 128 bit | 256 bit |
| Bandwidth | 73.60 GB/s | 108.8 GB/s |
Render Configuration
| Shading units | 384 | 288 |
|---|---|---|
| TMUs | 24 | 48 |
| ROPs | 8 | 32 |
| Compute units | 6 | — |
| Cache L1 | 16 KB (per CU) | 64 KB (per SM) |
| Cache L2 | 256 KB | 512 KB |
| SM count | — | 6 |
Performance
| Pixel rate | 8.400 GPixel/s | 7.800 GPixel/s |
|---|---|---|
| Texture rate | 25.20 GTexel/s | 31.20 GTexel/s |
| FP32 (float) performance | 806.4 GFLOPS | 748.8 GFLOPS |
| FP64 (double) performance | 50.40 GFLOPS (1:16) | 62.40 GFLOPS (1:12) |
Dimensions & Outputs
| Slot width | Dual-slot | Dual-slot |
|---|---|---|
| TDP | 65 W | 150 W |
| Suggested PSU | 250 W | 450 W |
| Outputs | 1x DVI1x HDMI1x VGA | 2x DVI1x mini-HDMI |
| Power connectors | None | 2x 6-pin |
| Length | — | 210 mm 8.3 inches |
| Board number | — | P1041 |
API Support & Features
| DirectX | 12 (11_1) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 1.1 |
| Vulkan | 1.2 | — |
| Shader model | 5.1 | 5.1 |
| CUDA | — | 2.1 |