AMD Radeon HD 6630M vs NVIDIA GeForce GTX 1650 Mobile

Table of Contents

Graphics Processor

GPU model Whistler TU117
GPU variant Whistler LP N18P-G61-MP2
Architecture TeraScale 2 Turing
Foundry TSMC TSMC
Manufacturing process 40 nm 12 nm
Number of transistors 716 million 4,700 million
Die size 104 mm² 200 mm²

Mobile graphics

Release date Jan 4th, 2011 Apr 15th, 2020
Generation Vancouver (HD 6600M) GeForce 16 Mobile
Production End-of-life Active
Interface PCIe 2.0 x16 PCIe 3.0 x16
Predecessor Manhattan
Successor London
Reviews 44 in our database

Clocks

GPU clock 500 MHz
Memory clock 800 MHz 1600 Mbps effective 1500 MHz 12000 MHz effective
Base clock 1380 MHz
Boost clock 1515 MHz

Memory Configuration

Memory size 1024 MB 4 GB
Memory type DDR3 GDDR6
Memory bus width 128 bit 128 bit
Bandwidth 25.60 GB/s 192.0 GB/s

Render Configuration

Shading units 480 1024
TMUs 24 64
ROPs 8 32
Compute units 6
Cache L1 8 KB (per CU) 64 KB (per SM)
Cache L2 256 KB 1024 KB
SM count 16

Performance

Pixel rate 4.000 GPixel/s 48.48 GPixel/s
Texture rate 12.00 GTexel/s 96.96 GTexel/s
FP32 (float) performance 480.0 GFLOPS 3.103 TFLOPS
FP16 (half) performance 6.205 TFLOPS (2:1)
FP64 (double) performance 96.96 GFLOPS (1:32)

Dimensions & Outputs

TDP 26 W 50 W
Outputs No outputs No outputs
Power connectors None

API Support & Features

DirectX 11.2 (11_0) 12 (12_1)
OpenGL 4.4 4.6
OpenCL 1.2 1.2
Vulkan 1.2.140
Shader model 5.0 6.5
CUDA 7.5

Other Features

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