NVIDIA Playstation 3 GPU 28nm vs NVIDIA Quadro FX 500
Processeur graphique
| Nom du GPU | RSX-28nm | NV34 |
|---|---|---|
| GPU variant | RSX-D5305L | NV34 GL |
| Architecture | Curie | Rankine |
| Fonderie | Sony | TSMC |
| Taille du processus | 28 nm | 150 nm |
| Transistors | 302 million | 45 million |
| Taille des matrices | 68 mm² | 124 mm² |
Carte graphique
| Date de publication | Jun 3rd, 2013 | May 21st, 2003 |
|---|---|---|
| Génération | Console GPU | Quadro FX |
| Production | End-of-life | End-of-life |
| Bus interface | IGP | AGP 8x |
| Prix de lancement | 299 USD | — |
| Critiques | — | 26 in our database |
Vitesse clock
| GPU clock | 550 MHz | 270 MHz |
|---|---|---|
| Mémoire clock | 650 MHz 1300 Mbps effective | 240 MHz 480 Mbps effective |
Mémoire
| Taille de la mémoire | 256 MB | 128 MB |
|---|---|---|
| Type de mémoire | GDDR3 | DDR |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 20.80 GB/s | 7.680 GB/s |
Render Config
| Pixel shaders | 24 | 4 |
|---|---|---|
| Vertex shaders | 8 | 2 |
| TMUs | 24 | 4 |
| ROPs | 8 | 4 |
Performance théorique
| Taux de pixel | 4.400 GPixel/s | 1.080 GPixel/s |
|---|---|---|
| Vertex rate | 1.100 GVertices/s | 135.0 MVertices/s |
| Taux de texture | 13.20 GTexel/s | 1.080 GTexel/s |
Board Design
| Taille Slot | IGP | Single-slot |
|---|---|---|
| Longueur | 290 mm 11.4 inches | 152 mm 6 inches |
| Taille | 60 mm 2.4 inches | 111 mm 4.4 inches |
| Taille | 230 mm 9.1 inches | — |
| Poids | 2.1 kg (4.6 lbs) | — |
| TDP | 21 W | unknown |
| Suggestions pour le PSU | 350 W | 200 W |
| Sorties | No outputs | 1x DVI1x VGA |
| Connecteurs de puissance | — | None |
Caractéristiques graphiques
| DirectX | — | 9.0a |
|---|---|---|
| OpenGL | ES 1.1 | 1.5 |
| OpenCL | — | — |
| Vulkan | — | — |
| Pixel shader | 3.0 | 2.0a |
| Vertex shader | 3.0 | 2.0a |