NVIDIA GeForce GTX 950 Low Power vs NVIDIA Quadro NVS 55 PCI
Processeur graphique
| Nom du GPU | GM206 | NV34B |
|---|---|---|
| GPU variant | GM206-251-A1 | — |
| Architecture | Maxwell 2.0 | Rankine |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 150 nm |
| Transistors | 2,940 million | 45 million |
| Taille des matrices | 228 mm² | 91 mm² |
Carte graphique
| Date de publication | Mar 1st, 2016 | May 31st, 2005 |
|---|---|---|
| Génération | GeForce 900 | Quadro NVS |
| Production | End-of-life | End-of-life |
| Prix de lancement | 159 USD | — |
| Bus interface | PCIe 3.0 x16 | PCI |
| Critiques | 76 in our database | 26 in our database |
| Prédécesseur | GeForce 700 | — |
| Successeur | GeForce 10 | — |
Vitesse clock
| Base clock | 1026 MHz | — |
|---|---|---|
| Boost clock | 1190 MHz | — |
| Mémoire clock | 1653 MHz 6.6 Gbps effective | 200 MHz 400 Mbps effective |
| GPU clock | — | 250 MHz |
Mémoire
| Taille de la mémoire | 2 GB | 64 MB |
|---|---|---|
| Type de mémoire | GDDR5 | DDR |
| Bus mémoire | 128 bit | 64 bit |
| Bande passante | 105.8 GB/s | 3.200 GB/s |
Render Config
| Shading units | 768 | — |
|---|---|---|
| TMUs | 48 | 4 |
| ROPs | 32 | 4 |
| Comptage SMM | 6 | — |
| Cache L1 | 48 KB (per SMM) | — |
| Cache L2 | 1024 KB | — |
| Pixel shaders | — | 4 |
| Vertex shaders | — | 2 |
Performance théorique
| Taux de pixel | 38.08 GPixel/s | 1.000 GPixel/s |
|---|---|---|
| Taux de texture | 57.12 GTexel/s | 1.000 GTexel/s |
| FP32 (float) performance | 1.828 TFLOPS | — |
| FP64 (double) performance | 57.12 GFLOPS (1:32) | — |
| Vertex rate | — | 125.0 MVertices/s |
Board Design
| Taille Slot | Dual-slot | Single-slot |
|---|---|---|
| Longueur | 202 mm 8 inches | 168 mm 6.6 inches |
| TDP | 75 W | 10 W |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 1x DVI1x HDMI3x DisplayPort | 1x DVI1x S-Video |
| Connecteurs de puissance | None | None |
Caractéristiques graphiques
| DirectX | 12 (12_1) | 9.0a |
|---|---|---|
| OpenGL | 4.6 | 1.5 |
| OpenCL | 3.0 | — |
| Vulkan | 1.1 | — |
| CUDA | 5.2 | — |
| Shader model | 6.4 | — |
| Pixel shader | — | 2.0a |
| Vertex shader | — | 2.0a |