NVIDIA GeForce GTX 660 Rev. 2 vs NVIDIA GeForce GTX 760 X2
Processeur graphique
| Nom du GPU | GK104 | GK104 |
|---|---|---|
| Architecture | Kepler | Kepler |
| Fonderie | TSMC | TSMC |
| Taille du processus | 28 nm | 28 nm |
| Transistors | 3,540 million | 3,540 million |
| Taille des matrices | 294 mm² | 294 mm² |
| GPU variant | — | GK104-225-A2 |
Carte graphique
| Date de publication | Sep 13th, 2014 | Nov 19th, 2013 |
|---|---|---|
| Génération | GeForce 600 | GeForce 700 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| Critiques | 77 in our database | 140 in our database |
| Prédécesseur | GeForce 500 | GeForce 600 |
| Successeur | GeForce 700 | GeForce 900 |
Vitesse clock
| Base clock | 980 MHz | 1006 MHz |
|---|---|---|
| Boost clock | 1032 MHz | 1072 MHz |
| Mémoire clock | 1502 MHz 6 Gbps effective | 1502 MHz 6 Gbps effective |
Mémoire
| Taille de la mémoire | 2 GB | 2 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 192 bit | 256 bit |
| Bande passante | 144.2 GB/s | 192.3 GB/s |
Render Config
| Shading units | 960 | 1152 |
|---|---|---|
| TMUs | 80 | 96 |
| ROPs | 24 | 32 |
| Comptage SMX | 5 | 6 |
| Cache L1 | 16 KB (per SMX) | 16 KB (per SMX) |
| Cache L2 | 384 KB | 512 KB |
Performance théorique
| Taux de pixel | 20.64 GPixel/s | 25.73 GPixel/s |
|---|---|---|
| Taux de texture | 82.56 GTexel/s | 102.9 GTexel/s |
| FP32 (float) performance | 1.981 TFLOPS | 2.470 TFLOPS |
| FP64 (double) performance | 82.56 GFLOPS (1:24) | 102.9 GFLOPS (1:24) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 241 mm 9.5 inches | 279 mm 11 inches |
| TDP | 140 W | 250 W |
| Suggestions pour le PSU | 300 W | 600 W |
| Sorties | 2x DVI1x HDMI1x DisplayPort | 3x DVI1x mini-DisplayPort |
| Connecteurs de puissance | 1x 6-pin | 2x 8-pin |
| Board number | P2004 SKU 11 | — |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| Vulkan | 1.1 | 1.1 |
| CUDA | 3.0 | 3.0 |
| Shader model | 5.1 | 5.1 |