NVIDIA GeForce GTX 560 OEM vs NVIDIA Tesla M10
Processeur graphique
| Nom du GPU | GF110 | GM107 |
|---|---|---|
| Architecture | Fermi 2.0 | Maxwell |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 28 nm |
| Transistors | 3,000 million | 1,870 million |
| Taille des matrices | 520 mm² | 148 mm² |
| GPU variant | GF110-040-A1 | GM107-570-A2 |
Carte graphique
| Date de publication | Nov 29th, 2011 | May 18th, 2016 |
|---|---|---|
| Génération | GeForce 500 | Tesla |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
| Critiques | 48 in our database | — |
| Prédécesseur | GeForce 400 | — |
| Successeur | GeForce 600 | — |
Vitesse clock
| GPU clock | 552 MHz | — |
|---|---|---|
| Shader clock | 1104 MHz | — |
| Mémoire clock | 802 MHz 3.2 Gbps effective | 1300 MHz 5.2 Gbps effective |
| Base clock | — | 1033 MHz |
| Boost clock | — | 1306 MHz |
Mémoire
| Taille de la mémoire | 1280 MB | 8 GB |
|---|---|---|
| Type de mémoire | GDDR5 | GDDR5 |
| Bus mémoire | 320 bit | 128 bit |
| Bande passante | 128.3 GB/s | 83.20 GB/s |
Render Config
| Shading units | 384 | 640 |
|---|---|---|
| TMUs | 48 | 40 |
| ROPs | 40 | 16 |
| Comptage SM | 12 | — |
| Cache L1 | 64 KB (per SM) | 64 KB (per SMM) |
| Cache L2 | 640 KB | 2 MB |
| Comptage SMM | — | 5 |
Performance théorique
| Taux de pixel | 13.25 GPixel/s | 20.90 GPixel/s |
|---|---|---|
| Taux de texture | 26.50 GTexel/s | 52.24 GTexel/s |
| FP32 (float) performance | 847.9 GFLOPS | 1.672 TFLOPS |
| FP64 (double) performance | 106.0 GFLOPS (1:8) | 52.24 GFLOPS (1:32) |
Board Design
| Taille Slot | Dual-slot | Dual-slot |
|---|---|---|
| Longueur | 229 mm 9 inches | 267 mm 10.5 inches |
| TDP | 150 W | 225 W |
| Suggestions pour le PSU | 450 W | 550 W |
| Sorties | 1x DVI1x HDMI | No outputs |
| Connecteurs de puissance | 1x 6-pin | 1x 8-pin |
| Board number | P1263 | P2405 SKU 70 |
| Taille | 99 mm 3.9 inches | — |
| Taille | 34 mm 1.3 inches | — |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 3.0 |
| Vulkan | — | 1.1 |
| CUDA | 2.0 | 5.0 |
| Shader model | 5.1 | 5.1 |