NVIDIA GeForce GT 440 vs NVIDIA Quadro 600
Processeur graphique
| Nom du GPU | GF108 | GF108 |
|---|---|---|
| GPU variant | GF108-400-A1 | — |
| Architecture | Fermi | Fermi |
| Fonderie | TSMC | TSMC |
| Taille du processus | 40 nm | 40 nm |
| Transistors | 585 million | 585 million |
| Taille des matrices | 116 mm² | 116 mm² |
Carte graphique
| Date de publication | Feb 1st, 2011 | Dec 13th, 2010 |
|---|---|---|
| Génération | GeForce 400 | Quadro |
| Production | End-of-life | End-of-life |
| Prix de lancement | 79 USD | 179 USD |
| Bus interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
| Critiques | 5 in our database | 26 in our database |
| Prédécesseur | GeForce 200 | — |
| Successeur | GeForce 500 | — |
Vitesse clock
| GPU clock | 810 MHz | 640 MHz |
|---|---|---|
| Shader clock | 1620 MHz | 1280 MHz |
| Mémoire clock | 900 MHz 1800 Mbps effective | 800 MHz 1600 Mbps effective |
Mémoire
| Taille de la mémoire | 1024 MB | 1024 MB |
|---|---|---|
| Type de mémoire | DDR3 | DDR3 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 28.80 GB/s | 25.60 GB/s |
Render Config
| Shading units | 96 | 96 |
|---|---|---|
| TMUs | 16 | 16 |
| ROPs | 4 | 8 |
| Comptage SM | 2 | 2 |
| Cache L1 | 64 KB (per SM) | 64 KB (per SM) |
| Cache L2 | 256 KB | 256 KB |
Performance théorique
| Taux de pixel | 3.240 GPixel/s | 2.560 GPixel/s |
|---|---|---|
| Taux de texture | 12.96 GTexel/s | 10.24 GTexel/s |
| FP32 (float) performance | 311.0 GFLOPS | 245.8 GFLOPS |
| FP64 (double) performance | 25.92 GFLOPS (1:12) | 20.48 GFLOPS (1:12) |
Board Design
| Taille Slot | Single-slot | Single-slot |
|---|---|---|
| Longueur | 145 mm 5.7 inches | 168 mm 6.6 inches |
| TDP | 65 W | 40 W |
| Suggestions pour le PSU | 250 W | 200 W |
| Sorties | 1x DVI1x HDMI1x VGA | 1x DVI1x DisplayPort |
| Connecteurs de puissance | None | None |
| Board number | P1071 | P1033 |
| Taille | — | 69 mm 2.7 inches |
Caractéristiques graphiques
| DirectX | 12 (11_0) | 12 (11_0) |
|---|---|---|
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.1 | 1.1 |
| Vulkan | — | — |
| CUDA | 2.1 | 2.1 |
| Shader model | 5.1 | 5.1 |