ATI Rage Fury MAXX vs NVIDIA GeForce GTX 780 Ti
Processeur graphique
| Nom du GPU | Rage 4 | GK110B |
|---|---|---|
| GPU variant | 215R4GAUC21 | GK110-425-B1 |
| Architecture | Rage 4 | Kepler |
| Fonderie | TSMC | TSMC |
| Taille du processus | 250 nm | 28 nm |
| Transistors | 8 million | 7,080 million |
| Taille des matrices | 89 mm² | 561 mm² |
Carte graphique
| Date de publication | Oct 1st, 1999 | Nov 7th, 2013 |
|---|---|---|
| Génération | Rage 4 | GeForce 700 |
| Production | End-of-life | End-of-life |
| Bus interface | AGP 4x | PCIe 3.0 x16 |
| Prédécesseur | Rage 3 | GeForce 600 |
| Successeur | Rage 6 | GeForce 900 |
| Prix de lancement | — | 699 USD |
| Critiques | — | 94 in our database |
Vitesse clock
| GPU clock | 125 MHz | — |
|---|---|---|
| Mémoire clock | 143 MHz | 1753 MHz 7 Gbps effective |
| Base clock | — | 875 MHz |
| Boost clock | — | 928 MHz |
Mémoire
| Taille de la mémoire | 32 MB | 3 GB |
|---|---|---|
| Type de mémoire | SDR | GDDR5 |
| Bus mémoire | 128 bit | 384 bit |
| Bande passante | 2.288 GB/s | 336.6 GB/s |
Render Config
| Pixel shaders | 2 | — |
|---|---|---|
| Vertex shaders | 0 | — |
| TMUs | 2 | 240 |
| ROPs | 2 | 48 |
| Shading units | — | 2880 |
| Comptage SMX | — | 15 |
| Cache L1 | — | 16 KB (per SMX) |
| Cache L2 | — | 1536 KB |
Performance théorique
| Taux de pixel | 250.0 MPixel/s | 55.68 GPixel/s |
|---|---|---|
| Taux de texture | 250.0 MTexel/s | 222.7 GTexel/s |
| FP32 (float) performance | — | 5.345 TFLOPS |
| FP64 (double) performance | — | 222.7 GFLOPS (1:24) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| TDP | unknown | 250 W |
| Suggestions pour le PSU | 200 W | 600 W |
| Sorties | 1x VGA | 2x DVI1x HDMI1x DisplayPort |
| Connecteurs de puissance | None | 1x 6-pin + 1x 8-pin |
| Board number | 673 | P2083 SKU 30 |
| Longueur | — | 267 mm 10.5 inches |
| Taille | — | 111 mm 4.4 inches |
| Taille | — | 38 mm 1.5 inches |
Caractéristiques graphiques
| DirectX | 6.0 | 12 (11_1) |
|---|---|---|
| OpenGL | 1.2 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.1 |
| Pixel shader | — | — |
| Vertex shader | — | — |
| CUDA | — | 3.5 |
| Shader model | — | 5.1 |