ATI FireGL V3400 vs NVIDIA GeForce GTX 950 Low Power
Processeur graphique
| Nom du GPU | RV530 | GM206 |
|---|---|---|
| GPU variant | RV530 GL | GM206-251-A1 |
| Architecture | R500 | Maxwell 2.0 |
| Fonderie | TSMC | TSMC |
| Taille du processus | 90 nm | 28 nm |
| Transistors | 157 million | 2,940 million |
| Taille des matrices | 150 mm² | 228 mm² |
Carte graphique
| Date de publication | Oct 1st, 2005 | Mar 1st, 2016 |
|---|---|---|
| Génération | FireGL | GeForce 900 |
| Production | End-of-life | End-of-life |
| Bus interface | PCIe 1.0 x16 | PCIe 3.0 x16 |
| Critiques | 5 in our database | 76 in our database |
| Prix de lancement | — | 159 USD |
| Prédécesseur | — | GeForce 700 |
| Successeur | — | GeForce 10 |
Vitesse clock
| GPU clock | 500 MHz | — |
|---|---|---|
| Mémoire clock | 500 MHz 1000 Mbps effective | 1653 MHz 6.6 Gbps effective |
| Base clock | — | 1026 MHz |
| Boost clock | — | 1190 MHz |
Mémoire
| Taille de la mémoire | 128 MB | 2 GB |
|---|---|---|
| Type de mémoire | GDDR3 | GDDR5 |
| Bus mémoire | 128 bit | 128 bit |
| Bande passante | 16.00 GB/s | 105.8 GB/s |
Render Config
| Pixel shaders | 12 | — |
|---|---|---|
| Vertex shaders | 5 | — |
| TMUs | 4 | 48 |
| ROPs | 4 | 32 |
| Shading units | — | 768 |
| Comptage SMM | — | 6 |
| Cache L1 | — | 48 KB (per SMM) |
| Cache L2 | — | 1024 KB |
Performance théorique
| Taux de pixel | 2.000 GPixel/s | 38.08 GPixel/s |
|---|---|---|
| Vertex rate | 625.0 MVertices/s | — |
| Taux de texture | 2.000 GTexel/s | 57.12 GTexel/s |
| FP32 (float) performance | — | 1.828 TFLOPS |
| FP64 (double) performance | — | 57.12 GFLOPS (1:32) |
Board Design
| Taille Slot | Single-slot | Dual-slot |
|---|---|---|
| TDP | unknown | 75 W |
| Suggestions pour le PSU | 200 W | 250 W |
| Sorties | 2x DVI | 1x DVI1x HDMI3x DisplayPort |
| Connecteurs de puissance | None | None |
| Board number | A671-31 | — |
| Longueur | — | 202 mm 8 inches |
Caractéristiques graphiques
| DirectX | 9.0c (9_3) | 12 (12_1) |
|---|---|---|
| OpenGL | 2.1 | 4.6 |
| OpenCL | — | 3.0 |
| Vulkan | — | 1.1 |
| Shader model | 3.0 | 6.4 |
| CUDA | — | 5.2 |